sdrawlo posted...
a dude making a comeback, hitting his finisher, and winning after getting his ass kicked for an entire match happens in pro-wrestling, but something like that is hard to recreate in a videogame. Once a guy gets beat up pretty good in a wrestling videogame- he'll be in the red and pretty easy to beat. Chances are, the finishing moves aren't strong enough to suddenly win the match for him... (and if so, people will complain that finishers are too strong;))
... That's why the current system has literal Comeback moves from getting beaten too bad, where you get your sig. Hit your sig, and your finisher becomes more powerful. Add in a Wake-Up Taunt and you're all the way there.
If you were literally just getting pummeled the whole match though, with barely any offense, realistically you shouldn't be able to win just from a comeback - otherwise, what incentive would anyone have to be the one doing the initial beating?
---
ICEman Morgs' Ignore list: Making GameFAQs a better place.
GT: Morgneto