Official WWE '13 Information Topic

#1The New BlueguyPosted 5/31/2012 8:51:11 AM
WWE ’13 Details

http://wwe.thq.com/

http://www.ign.com/articles/2012/05/29/igns-exclusive-debut-of-wwe-13

Release Date: October 30, 2012
Systems: PS3, Xbox 360, Wii

- Road to Wrestlemania is completely gone.

- Its replacement, Attitude Era Mode, allows you take 8 Attitude Era superstars (Austin confirmed) through various stories of the AE.

IGN.com posted…
The chapter-based saga moves through WWE’s struggle and eventual triumph during the so-called “Monday Night Wars,” which saw the company on the brink of defeat at the hands of a powerful rival, WCW. Told from the perspective of the WWE during that period, matches and in-game cutscenes are supplemented by superb video packages assembled by WWE’s own editors. These short vignettes put matches, feuds and larger industry developments into perspective, not only keeping the overall story going, but giving a bit of a history lesson in the process.

THQ isn’t simply relying on the allure of legendary stars to boost its Attitude endeavors. It has learned from previous ‘Road to Wrestlemania’ efforts. Seeing this new mode in action proves that. First off, the vast majority of matches are just that - matches. While there is certainly a desire to stay true to history, and tell the stories the way they played out on television, the developers of WWE ’13 are mindful that wrestling fans want a fun game first and foremost. Therefore each match is broken down into a series of main or side objectives, which are clearly labeled when on-screen, can be easily accessed, and will disappear from a list when they are completed.

In general, main objectives are simple (pin your opponent, grab the title), allowing players to advance the storyline simply by winning matches. However optional side objectives are more meticulous by nature, setting more specific victory conditions - asking players to put an opponent through a table, for example. Those looking to get the most out of WWE ’13 will want to pay attention to all the game asks of them. A wealth of bonus material can be unlocked by completing all side tasks, and there can be several per match. The developers have even included a few ‘hidden’ objectives, opening up further rewards if players decide to pursue a more comprehensive strategy for beating the mode.

There’s an emphasis here on the core game experience, without the clutter and complication that can arise by trying to dictate the conclusion of a match, robbing players of the feeling of victory or control. Backstage sequences were particularly guilty of this, placing players in odd environments that the game’s mechanics poorly supported. There’s some good news on this front: they have mostly been removed, with the exception of a few matches that take place outside the ring.

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PSN ID: AnarchyDagger23
#2The New Blueguy(Topic Creator)Posted 5/31/2012 8:51:25 AM
- New OMG! Moments give special context sensitive finishers to certain superstars similar to comebacks which include: breaking the ring with a superplex using super heavyweights (Big Show/Mark Henry), spearing your opponent through the barricade or catching a finisher in mid-air.

- Match Experience allows you to set the length of match under three options: Quick, Normal and Epic. This a separate option outside of the standard AI difficulty settings that also effects momentum, damage, enemy aggressiveness and even kick out and reversal rates. This will also be included in the AE Mode single-player story.

- A new option allows players to choose the amount of finishers they start a match with ranging from zero to infinite.

- Better weight detection is being implemented, so the smaller Rey Mysterio can’t body slam the 500 pound Big Show. In fact, super heavyweights like Mark Henry or Show now have different frames to better capture their enormous size.

- Pinning is now not only influenced by damage, but the power of the move that was previously executed. Which means no more arm drags ending matches after a 45-minute epic. There are also other subtle tweaks to the pinning and submission systems not detailed yet.

- Non-tagged partners can now be controlled. Replays are being adjusted to be more relevant.

- WWE ’13 is currently still in an "Alpha" state, meaning the team has another six or so weeks to tune and tweak features before it goes into an aggressive three-month campaign to eliminate bugs.

Confirmed Roster (so far):

Big Show
Chris Jericho
CM Punk
Mankind (Have a Nice Day version)
Mark Henry
Sheamus
"Stone Cold" Steve Austin
The Undertaker (Ministry version)

Commentators:

Jim Ross
Jerry Lawler
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PSN ID: AnarchyDagger23