One thing they can do to capture the old feel: The music

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QuantumWolf
Posted 6/13/2012 10:44:28 PM
If they're not gonna use the composers they used in the past, can't the new guy simply just have his/her own versions of the iconic tracks? You know, Vampire Killer, Bloody Tears, The Beginning, Simon's Theme, Divine Bloodlines, Dance of Illusions, Slash, Iron Blue Intention, etc.

Or is that not how it works for video game composers? One way I think to capture that feel and a lot of the old fans back is using the familiar music. Heck they brought Simon, Trevor and Alucard back, why not the music as well?
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L0rdSeth
Posted 6/13/2012 10:54:42 PM
SotN was not well received in the beginning; it is also a game that doesn't feature ANY of the classic songs.

CV2 didn't repeat ANY song from 1; Part 3 only included Vampire Killer with a different arrangement and it's called Deja Vu. Super CV reuses a song from each of the ones before for the stage just before the castle keep.
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Gaawa_chan
Posted 6/13/2012 11:01:49 PM

(edited)
^ No, I don't think you get what the TC means. It's because the style and sound of the music is so different that they should probably use chords and such from songs in the series to tie the game back into the others atmosphere-wise. Simon's Quest didn't need songs from CVI because it still sounded very in line with CVI's music, maintaining atmospheric integrity.


I do think that the general composition of the tracks needs to be more in line with the older games; they obviously aren't going to change the style. The problem with LoS's OST wasn't that it was 'bad' or that it was 'orchestrated' or whatever; it was that it didn't maintain the integrity of the series composition-wise, using mostly unmemorable mood music, most of which was extremely repetitive across the entire game.

By far the most memorable song in LoS was the music box rendition of Vampire Killer, and that's just sad.

I will say that I'm going to be PISSED if they do not have Simon's Theme in this game. >_>
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QuantumWolf
(Topic Creator)
Posted 6/13/2012 11:36:29 PM
The vibe I'm getting at with Simon, Trevor and Alucard being brought back in this new timeline is that they're trying to get the former Castlevania audience back. If they really plan to go that route, music representation is another element they can use. The LoS soundtrack, even by itself, didn't leave much of an impression.

Going back to the old timeline, every single one of those games had at least some memorable tracks in them, not counting remixes. I dunno why, just something about them really makes a lasting impression on you. LOS's I think sounds generic.

But the style of LOS's soundtrack combined with the iconic themes may be a winning formula.
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JustinDjango
Posted 6/14/2012 2:59:06 AM
I remember the first trailer I saw for LoS, and the one thing that really jumped out at me was that awesome crecendo at the end. "Can it really bring the dead back?" BAA BAA BAAAAAA!

That score helped the game come across as a true epic. It matched the cinematic grandiosity perfectly, where the old tunes wouldn't. The LoS universe is a different animal. The old songs worked with the arcadey nature of the old games. They kept the energy high when the gameplay alone would get repetitive. It makes me sad that people can't see the difference and enjoy their differences instead of wishing for more similarities. The LoS arc is coming to an end soon enough. In the meantime let MS do what they can to keep money coming in for the series. It seems to be working.
Shengali
Posted 6/14/2012 9:34:46 AM
>Series continuity
>Reboot

lol

You're looking for series continuity in something that is seperate from the old version of the series and it's canon/continuity? They've done a new take on everything else, changing up the music is to be expected.

Don't get me wrong I loved having that classic song via the music box, but they did that as a nod to the old series and as an easter egg for fans. That's it. They didn't need to, and they obviously weren't going for that.

Now, that being said: that is what is expected. What is desired can be, and obviously is, very different. I myself would love to see some remixes of other classic tunes, and (as someone pointed out) the fact that they seem to be seeking some kind of compromise tells me that there's bound to be some in there.
QuantumWolf
(Topic Creator)
Posted 6/14/2012 4:18:50 PM
Don't get me wrong, I don't want the game to just be one giant nostalgia-fest; new tracks are welcome too.

Just at the same time, some old ones won't do any harm either. And regarding the "ambiance" that someone was bringing up. While that is true, this game, for all intents and purposes, is back to a 2D style. What would immediately come to mind? Old-school Castlevania ambiance.
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RenuPetori
Posted 6/14/2012 5:02:25 PM
I don't think they should remix old music, but instead try to give a same expression like the older games did. You know, like you explore a castle. MoF seems to be center around the castle again so LoS type of music most likely doesn't fit at all.

I loved LoS's OST because it supported the game's adventurous feel. It was a journey though countless lands and every time someone or something tried to stop Gabriel, I just felt that I can't be stopped here, that I must see this through.

It was awesome, but I don't think that kind of music would fit into a castle exploring that MoF seems to offer.
WingZero0782
Posted 6/14/2012 5:10:07 PM
LOS's music reminded me of LOTR's, I liked the music in LOS and I thought it fit, it's better than the music in Curse of Darkness.

Though MOF should have gothic style music and be similar to past CV games.
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Kazama Jin
Posted 6/14/2012 6:37:32 PM
Sadly, this topic has been discussed alot already.

I say 'sadly' because it seems the composer for LoS doesn't want a whole lot to do with really making what you guys want out of castlevania music, or at least what you're talking about.

I've decided to refer to 'that' in castlevania music as, character based environment specific compositions, rather than LoS's plot based orchestral movie-esque score.

It's easy to hear that LoS's music was excellently performed, and it was composed fine, the waterfalls nod is also welcomed, (It's the best track anyways.) but for many/most cv fans, it was simply less than what you'd expect from a castlevania title. Castlevania's music has a reputation of being powerfully creative, and as I said before, the music/environments together are probably 60-70% of castlevania as a whole, if SoTN was lacking in either area, it would've been much less successful.

On the flip side of that coin, SoTN was absolutely excellent in both of those areas, and it's popularity is so large, that alucard is probably the only CV character to ever appear in a gamefaqs character battle contest. probably.

So here's to hoping the composer will concentrate on creating character based, environment specific compositions, rather than using one giant epic theme for the entire thing. (I'm looking at you, e minor to C major to e minor. maybe not those keys, but the steps.)

So to go back to why I said "Sadly", it's because the LoS2 trailer features exactly that same modulation I'm talking about, it's some form of em->CM->em, that was in LoS so much, from the trailers music, there is absolutely no reason to think that LoS2's music will be any different.

But, here's to hoping.

:T
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