I find Battles to be very hard when played on very hard.

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2 years ago#1
I have a lot of trouble with it.
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Sedix: Baffling Artist
2 years ago#2
The computer is harder than a proper opponent.
It knows what you'll do before you do.
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Always up for a 1v1, friendly or competitive. Gamertag - HyPe xKiwi
2 years ago#3
I'm sorry, but are you complaining about it, or are you glad that it's actually hard on hard?
2 years ago#4
I haven't even bothered with Very Hard. Superman on Hard is a pain in the ass, don't feel like dealing with his f***ery on VH.
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PSN: Rectal_Fungi --------- Origin: Cpt_Mustache
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2 years ago#5
Caolan_2k9 posted...
The computer is harder than a proper opponent.
It knows what you'll do before you do.


This.

Plus *facepalm* at topic title. XD
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Thread-end
2 years ago#6
All of the battles should have difficulty options, not just classic. I hate that the CPU cheats with the move predictions.
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2 years ago#7
Captain_Sexy_T posted...
I haven't even bothered with Very Hard. Superman on Hard is a pain in the ass, don't feel like dealing with his f***ery on VH.


This. I tried a few Single Battles on Very hard last night and it was ridiculous. I felt like a random street thug trying to fight Spider-Man or The Flash.


I miss Good ol' Shao Kahn...
2 years ago#8
Ya, Aquaman on Hard is ridiculous haha. He reads everything I'm going to do.

The Hard in this game is way tougher than Expert in MK. I haven't tried Very Hard, I probably wouldn't even hit the computer.
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It's spelled ridiculous not rediculous.
2 years ago#9
There must be some kind of strategy...
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2 years ago#10
Caolan_2k9 posted...
The computer is harder than a proper opponent.
It knows what you'll do before you do.


Slightly wrong, it knows what you pressed the very moment it's pressed and it instantly counters it without button delay

That's what SF does and why people want AI's to have button delay so when playing the AI on hard/very hard, it's not counterpicking your inputs.

To be more specific.

When I press X the computer immediately knows and does an input but unlike a human when it inputs it has no lag to it. Humans have to physically press it and the motions needed, and so on, but the AI just instantly does the input.

So in SF4, for example, if the AI sees I jump, it immediatly does a FDF.M faster than any human would.
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