In Your Opinion: Worst Meter Burn Special

#11big_t_chillinPosted 8/25/2013 10:55:07 PM
MMH's air-dash MB...
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#12chaoshadouPosted 8/25/2013 11:26:59 PM
Abe828 posted...
chaoshadou posted...
Shazam's mb bolts.


Agreed all other mb provide extra damage in a combo or are a lot faster at executing. I don't play him but his mb bolt is easy to dodge small hit box and slow, at least wonder woman tiara is safe on mb. He isn't and I don't think you can combo into it.


Shazam's mb bolts are safe and it deals decent chip, it's just that it's so damned slow it doesn't matter.
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#13TC9834Posted 8/26/2013 9:39:56 AM
big_t_chillin posted...
MMH's air-dash MB...


You know you can get an easy B3 off of that. Of course you can also not meter burn it for set ups too, but either way, it;s defiantly not a bad meter burn.
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#14Bobo_The_WhalePosted 8/26/2013 10:02:39 AM
Aquaman's aqua shield. It can only be close range and doesn't do a whole lot of damage except push the enemy full screen.
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#15Nintendo guyPosted 8/26/2013 11:18:00 AM
GLK's MB Turbine Smash. No idea what the point of it is.
#16Captain_Sexy_TPosted 8/26/2013 12:33:33 PM
Nintendo guy posted...
GLK's MB Turbine Smash. No idea what the point of it is.


It can... um... waste meter?
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#17Cthulhu_FhtagnPosted 8/26/2013 2:59:27 PM
Bobo_The_Whale posted...
Aquaman's aqua shield. It can only be close range and doesn't do a whole lot of damage except push the enemy full screen.


Which is great for getting someone like Bane away from you.
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#18DarthMummyPosted 8/26/2013 3:05:33 PM
Nintendo guy posted...
GLK's MB Turbine Smash. No idea what the point of it is.


Easy. You want to smash your opponent with the turbine without moving forward yourself, and you don't mind using a bar of meter. It can be practical, though rarely, sorta like Lex's MB G-mine.
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#19TC9834Posted 8/26/2013 3:40:27 PM
Nintendo guy posted...
GLK's MB Turbine Smash. No idea what the point of it is.


I don't know how practical it is, but I just tested it in practice, but I think you can cancel into some of you not safe strings to give you the advantage. It keeps them in block stun for quite a while actually, and it also can be some what used as a frame trap.

GL is one of my secondary mains, so I'm gonna test this some other time.
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#20Stev019Posted 8/26/2013 4:04:25 PM
BlueMagicLore posted...
Just trying to gather opinions, and possibly learn some stuff along the way.

Personally, I think it's Catwoman's Cat Claws. She has MUCH better popups and the only use I can see for it is to finish off that last tiny little sliver of health if you're juggling an opponent that is very close to the end of their life bar....otherwise....*shrugs*

Great character, but that's pretty much the only meter burn in the entire game that I drown in 20 gallons of NOPE.


So Catwoman's claws are a bad popup? How are you supposed to do 44-47% with two bars that starts with an ambiguous mixup?

b1, 2, d+3, bf1(MB) - j3 - 1,2, bf2(MB) - b3 - (3 on the rebound will do 44%, full 4 will do 47%)

What do you use as your popup that is better than cat claws?
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