Everyone ready for the Lex buffs?

#11Earthbound360Posted 9/11/2013 9:26:20 AM
Idk why people are saying the Shazam and Bane buffs aren't enough. A damage reduction is HUGE, and Shazam's grabs having more range is great for a grappler type. That popup combo is NUTS too since it's stage covering capabilities are on par with Superman's F23.

With that said, my body is ready for Lex.
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#12chaoshadouPosted 9/11/2013 9:36:48 AM
Earthbound360 posted...
Idk why people are saying the Shazam and Bane buffs aren't enough. A damage reduction is HUGE, and Shazam's grabs having more range is great for a grappler type. That popup combo is NUTS too since it's stage covering capabilities are on par with Superman's F23.

With that said, my body is ready for Lex.


Because it doesn't do **** for Shazam. Nobody is complaining about Bane buffs.
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#13MK9_Prodigy(Topic Creator)Posted 9/11/2013 1:07:11 PM
chaoshadou posted...
MK9_Prodigy posted...
I can't wait for boon to tweet the buffs for this character. They've Given so much to the previous three that I cant wait. :D


Shazam and Joker got jack JDM.


Shazams weren't bad. More damage and range and a better string. That's some pretty good buffs. Sure it won't make him High tier or anythIng but that's just the type of character he is.

I'd be happy if lex had a better string and they buffed his lance blast to make it more useful.

Jokers buffs were bad. His parry being buffed was pretty much guaranteed but his other stuff seems very underwhelming.
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#14chaoshadouPosted 9/11/2013 6:54:57 PM
MK9_Prodigy posted...
Shazams weren't bad. More damage and range and a better string. That's some pretty good buffs. Sure it won't make him High tier or anythIng but that's just the type of character he is.


The last thing Shazam needed was more damage on everything, the main issue people had with his damage was that the mb version of his grabs shaved off 5% for no reason, if that weren't the case he'd be averaging 42% off of raw HM's and around 37% off of AC's, not to mention he'd be hitting for around 54% on a jump-in, all for 1 meter, pure damage wasn't a priority. And unless they doubled or tripled the range on his grabs all this does is slightly increase consistency, something he should've had in the first place. But giving him an 11 frame grab that has the same range as his b2 would be stupid, not to mention a really ****y and cheap fix for the character.

And nobody uses BoZ. Why? Because it's ass, and a damage increase doesn't actually address it's main problems. It's too slow to be of any use, it's mb version is a joke, it has no utility, and it's ideal completely clashes with the rest of Shazam's move set. The only people you can use it against are people that can't do much about zoning in the first place.

b23 buff is nice, but the thing is that the only times you use it are:
1) You're opponent is respecting you too much
2) When they throw out something that is pretty punishable on whiff/block(i.e they aren't respecting you enough).

What this did is give us another hit confirm, but since it was pretty much used for punishment/pressure at long range we're already committing to it in the first place. b2 is a 20f overhead with mediocre priority, it's really easy to d1/d2 Shazam out of it if you're simply playing footsies with the guy, and b23 is full combo punishable on block, not to mention that it whiffs on crouchers within sweep distance, so you can't use it like Supez f23 or BA's b23 both of which have significantly more utility as moves, despite the shorter range. Unless at least some of these are fixed this nice little buff won't really being doing all that much.

Which highlights a major issue for Shazam, his strings suck.112 start's with a 8f high with no range, same with 12b3, 12f3, and b123 the latter three can't be canceled on top of that and lead to nothing on hit(Zatanna has a 5f high with the same range as Shazam's s1 and she gets full 35%+ combo's into vortex set-ups off of it). f2 is too slow to be used outside of combo's, f223 whiffs on crouchers. f1 is a high, and because of Shazam's nature as a character when you're within striking distance of it you're ducking as it is, so it's really easy to counter poke before having to deal with the overhead. b2 whiffs on people within sweep distance, his sweep is full combo punishable on block. d2 is still ass as an anti-air, so he can't really control air space outside of preemptive j2's, further limiting his strengths.

22 is supposed our go to string, but it starts with a normal with no range, can be backdashed after the first hit is blocked to completely ruin his 50/50, can be backdashed, reversaled, or out poked after the second hit to further do so, and has some odd scaling on hit(we lose like an extra 4~5% on hit, on top of the mb 5%). Both Bane and Lobo have at least 3 tick throw strings that force 50/50's, Shazam has one, but it sucks both at its job and as a string. This says nothing about his trait, which brings no utility to his game, which is funny, because these damage buffs further reduce it's appeal outside of the corner.

After seeing Lobo's buffs I was expecting to see stuff that fixes core issues, not stuff that potentially makes him a 50/50 gimmick from 1/3 screen distance, and that if it doesn't do that, does next to nothing for him as a character.
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