Got all the stamps

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SirNiko
Posted 12/11/2012 7:10:55 PM
Am I first? Somebody else must've beat me to it.

If you have questions about any of the stamps, let me know. I did all the Team attractions solo, so I'll also answer questions about solo master ranks. They're all possible.

Totes thanks to all the folks on this board, by the way! You guys helped me out in some pinches.
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Wii-FC: 2177 0143 8026 9347
MMSF3 RJ: 3739 8296 0193
huyi
Posted 12/11/2012 7:42:20 PM
that's a achievement, the stamps are really hard to get, have you got all the prizes yet?
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UK Female Gamer
PC specs: AMD FX BULLDOZER 4100 QUAD CORE 4.0ghz ATI HD6670 8GB RAM 1TB HDD Youtube http://www.youtube.com/user/HUYI1
SirNiko
(Topic Creator)
Posted 12/11/2012 8:02:06 PM
Prizes were pretty easy. I got them all a while ago. I thought the minigame was fun, if a little bland.
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Wii-FC: 2177 0143 8026 9347
MMSF3 RJ: 3739 8296 0193
huyi
Posted 12/11/2012 9:20:12 PM
wow cool :)
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UK Female Gamer
PC specs: AMD FX BULLDOZER 4100 QUAD CORE 4.0ghz ATI HD6670 8GB RAM 1TB HDD Youtube http://www.youtube.com/user/HUYI1
starfalcon1767
Posted 12/12/2012 12:23:06 AM
I have a question about unstoppable for Takamaru's Ninja Castle, do you have to beat all the levels including the extra ones, without getting hit and without letting a single ninja live?
SirNiko
(Topic Creator)
Posted 12/12/2012 5:12:37 AM
I know for a fact that finishing the game and killing all but one ninja is NOT enough to qualify for the stamp, so killing every ninja looks to definitely be a requirement. I missed the very last blue ninja in extra scene 4.

It's possible that no-damage is not actually a prerequisite, but no damage is significantly easier than killing every ninja so odds are your no-ninja-spared run will be a no-damage run by default (Killing the boss without taking damage is fairly trivial with practice). My stamp-winning run was a no-damage run. If you happen to get close and take a hit, try to finish with 100% takedown anyway so we can narrow down the pre-requisites!

The description in the cheats section suggests that you only need to kill all the ninjas in the Extra stages, but I'd be hesitant to believe that. I killed everything, so when you finish the game the "Ninjas spared" reads 0 across the board.

I also skipped the second bonus stage (the pot smashing level between scenes 2 and 3) by not smashing any pots. It's really risky in the extra level (those ninjas are fast!), and you're not punished in any way if you choose not to play. The same goes for ninjas that hide in pots in the regular scenes - you're not obligated to smash all the pots to find them if that's not convenient. As long as every ninja you see you kill, you'll get 100% takedown.
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Wii-FC: 2177 0143 8026 9347
MMSF3 RJ: 3739 8296 0193
starfalcon1767
Posted 12/12/2012 10:22:24 PM
Wow thanks! I'll let you know how i do in the ninja game. Hopefully I'll get all the stamps soon. I have 71 right now. Congrats on your accomplishment!

One last question, for the flawless flight stamp in balloon trip breeze, do you simply have to get all the balloons all the way to day 7, but you can still take damage? I always miss balloons when it speeds up in day 1 evening, any tips?
magiccube4527
Posted 12/12/2012 11:34:46 PM
Do you have any tips for level 17 of Metroid Blast assault mission (Air Supremacy). I usually play as Samus because I suck at controlling the airship. There are just too many enemies coming at once especially at the last wave. But then again, I'm not too good at this game to begin with...
SirNiko
(Topic Creator)
Posted 12/13/2012 5:24:12 AM
For Balloon Fight / Flight, you only need to collect all the balloons. Dying doesn't impact your perfect score at all. I think you also have to win without a second player assisting with the remote, but I never tested it.

The windy sections are probably the hardest bits when going for a perfect run. Try to line up and grab balloons as quickly as you can, and whenever you have a moment when there are no balloons onscreen, try to tease the fish into giving you a powerup. Invincibility is always the best powerup, since it means you can ignore everything except the balloons for several seconds and keep to the left to grab balloons faster. Thankfully the balloons tend to be in lines that you can sweep quickly if your aim is true. Just remember that you'll have to be extra-forceful in your gusting to beat the strength of the wind!

In Metroid Prime Blast, one secret is to always play standing up (and as the gunship, which should be obvious). Since your camera turns with your body, you can react to enemies much faster when standing. Don't forget to press the sticks to do dash attacks. Only one level restricts that as a master rank requirement. In all the rest, it's a great way to avoid enemy fire.

Stay back from enemies, and use ZL to zoom in to hit them from a distance. There's never a reason to get close to enemies except when you're trying for the "Never miss with charge shot" levels. As long as you keep moving, basic enemies will almost never hit you. Prioritize ice enemies because their shots spread and require more maneuvering to avoid. If you hit an enemy and damage them, they flinch. You can keep hitting and flinching any space pirate enemy to ensure they die without ever returning fire, so long as your aim is good. When possible, grab ? items and hope for a shield. With a shield, you're completely invulnerable to enemy attacks for ten seconds, so you can stay put and focus exclusively on aiming and taking out priority targets.

I've forgotten the master rank goal for level 17, so one of the above pieces of advice might not apply depending on what it is. If that doesn't help, I can check it and provide some more detailed help for just that mission.
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Wii-FC: 2177 0143 8026 9347
MMSF3 RJ: 3739 8296 0193
magiccube4527
Posted 12/13/2012 10:54:59 AM
Thanks for the tips, but I'm absolutely horrible at controlling the gunship (that's why I always play as Samus). I guess I'll try it out though.