what kind of gameplay additions would you want

#1Llawliet25Posted 3/8/2013 10:01:34 PM
added in the next game or that should have been in this one?

I would have liked:
*Legit Team Ougis: character specific, collaboration attacks
Team Jutsus: smaller scale; collaborating jutsu attacks together

*2 VS 2: actual 2 characters fighting against 2, instead of just support attacks
Tag partners: can tag in and out of battle at will

*Nerf the cheapness of Awakenings- make them less powerful, not have them last a short amount of time, be able to go in and out of all awakenings, and have a set way to be knocked out of Awakenings, like perhaps being damaged after running out of chakra reverts a KCM Naruto back to base. :P

*Pre and post battle character specific quotes, EX:
Guy VS Kakashi:
G:Come on Kakashi, my eternal rival! show me the power of your youth!
K:*sigh*..must you always be so over the top, Guy?..
Guy win quote: Awwww yeah! Another win for Konoha's Green Beast!

*Multiple jutsus, awakenings, ougis for each character: Only 1 can be used in battle; but all characters have at least 2 of each:
for example:
Han
J1-Steam-empowered Kick
J2-Steam-empowered-punch
O1-Kokuo's hoof Bijudama
O2-V2 Horn Attack
A1-Kokuo full form
A2-Kokuo V2 form
#2TriangleMasherPosted 3/8/2013 10:03:48 PM
I would like to have a bunch of unnecessary costumes that do nothing to gameplay for Nardo and Sauce.

And have them each count as a separate character slot this time.
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#3FusionMan_2k7Posted 3/8/2013 11:55:40 PM
Llawliet25 posted...
added in the next game or that should have been in this one?

I would have liked:
*Legit Team Ougis: character specific, collaboration attacks
Team Jutsus: smaller scale; collaborating jutsu attacks together

*2 VS 2: actual 2 characters fighting against 2, instead of just support attacks
Tag partners: can tag in and out of battle at will

*Nerf the cheapness of Awakenings- make them less powerful, not have them last a short amount of time, be able to go in and out of all awakenings, and have a set way to be knocked out of Awakenings, like perhaps being damaged after running out of chakra reverts a KCM Naruto back to base. :P

*Pre and post battle character specific quotes, EX:
Guy VS Kakashi:
G:Come on Kakashi, my eternal rival! show me the power of your youth!
K:*sigh*..must you always be so over the top, Guy?..
Guy win quote: Awwww yeah! Another win for Konoha's Green Beast!

*Multiple jutsus, awakenings, ougis for each character: Only 1 can be used in battle; but all characters have at least 2 of each:
for example:
Han
J1-Steam-empowered Kick
J2-Steam-empowered-punch
O1-Kokuo's hoof Bijudama
O2-V2 Horn Attack
A1-Kokuo full form
A2-Kokuo V2 form


Some of these mechanics are technically already in the game. For one Awakenings if anything are more balanced since they can be grabbed and hit by Ougi's.
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