--This. If I screw up, I screw up. Having to leave AOEs anywhere from 1-3seconds in advance because of an animation delay is just bad design. Sync your crap up, works in WOW, works in SWTOR, works in pretty much every other game. Program it right, because it gets old very fast getting hit FAR outside the radius of an effect because of delay.
Dying behind the rocks on Garuda is an especially funny one to see... because evidently you can be in the safe area, as is evidenced by the location of your corpse, but still not have been in the safe area, as is evidenced by your being dead. That's just bad programming. Either you're behind the rocks and lived, or in the open and dead. Program it right.
This kinda crap compounds on healers. If 2 players screw up, that means I'm having to divide my attention on fixing their mistakes, as well as making sure the tank doesn't die to intense tank damage, AND handle all my own stuff. Having to fix the mistakes of others becomes a compounding penalty on healers.
Homura-chan is the coolest. http://img705.imageshack.us/img705/7899/homura02b.jpg
No. While Aussie lag and PS3 lag can be a bother, I can beat Titan just fine (beat him an hour ago, in fact. Was helping people) if I pre-react to his attacks and everyone else knows how to avoid the attacks.
He's a very fun fight when you know what to do... even if you have to pre-react to everything.
I can dodge Titan 100% of the time, so no, he needs no nerf. People are just bad.