Which tank is the best

#1Arxenal_SpiritPosted 9/10/2013 1:59:47 AM
After I hit level 50 I want to move on to a tank so I was wondering which tank class of the two is the best.
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#2Snickers085Posted 9/10/2013 2:00:29 AM
You'll have your answer by the time you hit 50. Observe each and pick the one you like.
#3redroses_4lifePosted 9/10/2013 3:22:25 AM
Paladin - More reliable, effective against single enemies/bosses, can heal others with Cure if the healer needs help, low damage output, average HP for a tank.

Warrior - Effective against multiple enemies, massive HP, can heal self, has a fairly good damage output, gets hurt more and thus requires more attention by self and healers, not as versatile as Paladin, requires good and updated gear to be on par most the time.

They both can tank just as good. Their effectiveness differs by the player, so level them both to 20 or something first.
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#4CrashdashxPosted 9/10/2013 4:20:50 AM
redroses_4life posted...
Paladin - More reliable, effective against single enemies/bosses, can heal others with Cure if the healer needs help, low damage output, average HP for a tank.

Warrior - Effective against multiple enemies, massive HP, can heal self, has a fairly good damage output, gets hurt more and thus requires more attention by self and healers, not as versatile as Paladin, requires good and updated gear to be on par most the time.

They both can tank just as good. Their effectiveness differs by the player, so level them both to 20 or something first.


Urm, it's warriors who can heal themselves.
#5Arxenal_Spirit(Topic Creator)Posted 9/10/2013 4:29:31 AM
Heard endgame out of the two the paladin is the best. Can anyone verify this?
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#6Shattered_HopePosted 9/10/2013 4:43:01 AM
Crashdashx posted...
redroses_4life posted...
Paladin - More reliable, effective against single enemies/bosses, can heal others with Cure if the healer needs help, low damage output, average HP for a tank.

Warrior - Effective against multiple enemies, massive HP, can heal self, has a fairly good damage output, gets hurt more and thus requires more attention by self and healers, not as versatile as Paladin, requires good and updated gear to be on par most the time.

They both can tank just as good. Their effectiveness differs by the player, so level them both to 20 or something first.


Urm, it's warriors who can heal themselves.





So which is it? Can WAR self heal or are they restricted to healing themselves?
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#7CrashdashxPosted 9/10/2013 4:55:05 AM
Shattered_Hope posted...
Crashdashx posted...
redroses_4life posted...
Paladin - More reliable, effective against single enemies/bosses, can heal others with Cure if the healer needs help, low damage output, average HP for a tank.

Warrior - Effective against multiple enemies, massive HP, can heal self, has a fairly good damage output, gets hurt more and thus requires more attention by self and healers, not as versatile as Paladin, requires good and updated gear to be on par most the time.

They both can tank just as good. Their effectiveness differs by the player, so level them both to 20 or something first.


Urm, it's warriors who can heal themselves.





So which is it? Can WAR self heal or are they restricted to healing themselves?


They can only self heal. They also have a buff that when stacks improves healing of other classes. I don't know if paladin can heal?
#8TeiohGuildlessPosted 9/10/2013 4:56:47 AM
tl'dr Pld's mitigation is based on how much damage they're taking, so it scales with the harder the mob is hitting, or the more mobs that are attacking War's mitigation is based on self healing, which does not scale. So, the tougher the mob/more things attacking, the worse a War gets compared to Pld.


Paladins at a base level take hits a fair bit better than Wars, due to having a Shield to partially block attacks damage, and Shield Oath giving a 25% reduction in damage taken. In exchange, War gets 20% more HP from Defiance.

Max HP in MMO's is frequently less helpful than mitigation, sometimes even worthless to gear for. It's not quite so bad in FFXIV, as it increase health regen per tick, amount absorbed by Stoneskin, and some of War's self healing. Still, it's going to be significantly less useful than the damage reduction from Pld over time, and no at best the same at resisting spike damage.

As far as active mitigation, Pld's get 3 CD's to reduce damage taken, one to increase healing received, and one to prevent being critted for a time. While they don't get full value with Shield Oath's perma damage down, combined they still make the Pld very solid when up, and give the Healers great value per heal.

War has only one CD to reduce damage, the weakest one that Pld also get. It also gets two heal CD's, and Bloodbath, which acts as a mild regen effect while its up. They also get Pld's ability to increase healing recieved. Their biggiest mitigation comes from Inner Beast, which generally is good for a 15-20% hp cure. It can be used every 20 seconds or so if needed, though generally is saved right after a 'spike' attack from a boss. It also has a 60 sec CD to instantly reuse it if necessary.

The big difference between the combined Active and Passive mitigation's is that Pld's mitigation all scales with incoming damage. The bigger the mob, or the more things attacking it, the more the Pld's mitigation will kick in.

The War's damage reduction does not scale with mob, as its tied to his own damage. No matter if that mob bursts for 2k or 4k, the War's self heals will still hit for around 1100. So, the easier the mob, the better a tank the War gets, eventually reaching a point where he essentially takes no damage, which the Pld will generally never get to in a level appropriate fight. An example is the Chimera in Cutter's Cry, a War can go through that with barely more than Regen, as the incoming damage is lower than his static self heals.

So, with Pld scaling Mitigation getting better with tougher mobs, and War's static mitigation remaining the same no matter what, from a pure damage mitigation viewpoint, Pld would generally be the preferred tank for harder content. As right now, most 8 man stuff hits a good deal harder than 4 man stuff, generally a Pld will excel in the former, while a War is very stout in the latter.

The other side of tanking is Aggro, which a War is a good bit better than a Pld. Aggro doesn't give bonus points for keeping everyone else below 20% on the hate bar though, as long as the tank is higher, its enough. Generally, on a single target, the only thing that would pull hate from a Pld is a War, so Pld does fine there.

It has some difficulty in holding Adds for long periods of time if the healer has to also be healing damage in that time, but that's about the only time it comes up. War has an easier time, but has to trade its active mitigation in for AoE hate in those situations, making it even less equipped to deal with all the things attacking it now.
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#9J1MM3LPosted 9/10/2013 5:00:07 AM
Warriors have a skill that heals them based on a percentage of damage done... IIRC, 20% of dmg is converted to HP.
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#10Arxenal_Spirit(Topic Creator)Posted 9/10/2013 5:02:40 AM
Basically the Paladin is the most versatile of the two.
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