Come on guise, its one of the only stories where it doesn't end fighting some loser who wants to destroy/control the world. Granted, some maniac tries, but doesn't even manage to get close. --- Just because I don't care doesn't mean I don't understand. http://www.last.fm/user/plasmaterial
The problem with Matsuno's games and stories are that they feel so dry... no, seriously, just thinking about his games makes me want to drink a glass of water. Must be the color scheme. Too much brown and yellow. --- "Dyin' is easy. It's the livin' that's hard..." Grim Reaper, Maximo vs. The Army of Zin
FFT:WotL is the only FF that has a great story that's told really well. Most FF games have at least one thing that significantly drags down the story. Things like VII's script, the loss of momentum in the second halves of VI and IX, XII's pacing problem, the wackiness and absurd plot twist of IV and VIII, X's VA and tendency to fall into teenage melodrama and XIII being, well, FFXIII. Most of them aren't enough to make them bad stories, but really stop them from being as great as they should be.
T's story had its flaws, but none of them were problems with fundamental story telling of the game. Except for the script in the original, which was changed in WotL --- "Hey bridesmaid, love the beard! Give's me something to hang onto!!"- Lord Flasheart
Tactics. It was probably one of the few times where I couldn't tell what was going to happen when I played it. I honestly cannot fathom how X is so high up there when X's story also comes packaged with X-2. --- When all else fails; hit them with the force of an 18-wheeler.
Tactics. It was probably one of the few times where I couldn't tell what was going to happen when I played it. I honestly cannot fathom how X is so high up there when X's story also comes packaged with X-2.
X and X-2 are still separate games and X's story is good on its own, better off actually --- I disapprove of what you say, but I will defend to the death your right to say it