Games that sell a lot of copies are better than the ones that dont?

#1WayavasPosted 9/12/2012 2:13:15 PM
Games that sell a lot of copies are better than the ones that dont? - Results (92 votes)
Yes, selling more games makes it a better game
13.04% (12 votes)
12
No, they dont know whats good
77.17% (71 votes)
71
Yes, unless we are talking about modern Final Fantasy
9.78% (9 votes)
9
This poll is now closed.
so?
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#2Elice_CarolPosted 9/12/2012 2:14:45 PM
It"s a very grey area.
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#3jfielding95Posted 9/12/2012 2:16:35 PM
From a business perspective, absolutely.

From a consumer enjoyment perspective, no
#4King_Shortt_IXPosted 9/12/2012 2:17:51 PM
Depends.
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#5zodiac_swordPosted 9/12/2012 2:21:07 PM
Elice_Carol posted...
It"s a very grey area.


Why did give me grief for saying pretty much what you just said?
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#6lvalicePosted 9/13/2012 12:12:30 AM
Poll not specific enough.

Great games that haven't made a name for themselves often go undersold; mostly due to a lack of advertising support. Okami, to be specific, did atrocious in sales, despite ravid ravishing reviews and claiming a few xOTY awards. It even got a Guinness world record in 08 for being one of the worst-selling-critically acclaimed game of all time. Capcom didn't bother to shell out the cash to properly promote Okami and Okamiden. There were very few magazine ads, and no commercials outside japan, as well as minimal internet-advertising. Okami had 1 commercial, okamiden had 1, Okami HD has 1. The series performs abysmally.

Meanwhile... at the hall of doom... games like carnival games on Wii sells 4.3+ million copies. Advertising is a powerful tool, even for the mediocre if its milked properly. Great advertising can mass-sell the crappiest games. However, great games cannot, will not, and do not sell well when they rely completely on their own merits, deserving as they may be.

All that said, FF is not an exclusive club, and the FF brand cannot survive soley on the support of just the fans. Square has to and does spend millions to spread the word of FF to ever-new audiences. Know this: Half or most of the people who would buy Lightning Returns, won't know of it's existence until a month-before the release when its on commercials and ads. The people (as in us) who pay attention to games from rumor-to-release, are most likely the minority of supporters.
#7LenneValkiryePosted 9/13/2012 12:16:22 AM
A game isn't good because it seels a lot.
A game sells a lot because it's good.

Let's not swap cause and effect...
#8kupo1705Posted 9/13/2012 12:17:33 AM
If a game sells a lot, it's popular.
If a game doesn't sell a lot, it's not popular.
#9heartlessprinnyPosted 9/13/2012 12:18:29 AM
LenneValkirye posted...
A game isn't good because it seels a lot.
A game sells a lot because it's good.

Let's not swap cause and effect...


Or because of marketing, or brand recognition. See Diablo 3 for proof of the power of marketing and brand recognition...
#10Prpl_MerunicornPosted 9/13/2012 12:19:47 AM
kupo1705 posted...
If a game sells a lot, it's popular.
If a game doesn't sell a lot, it's not popular.


The only truth.

People don't but the game cause it's good, they don't know if it's good until they play it. They buy them cause they are popular.

Only desperate morons will use sales as an argument for a game being good.

Along with counting sales, they should also count how many copies were returned to the stores.
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