Worst enemy design of the series?

#11BatcomputerPosted 2/7/2013 5:12:05 AM
kupo1705 posted...
I actually like the weird looking enemies like the 8 Eye, they look very Lovecraftian.


Ah, a fellow fan of the Old Ones.
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#12kupo1705Posted 2/7/2013 5:18:50 AM
Batcomputer posted...
kupo1705 posted...
I actually like the weird looking enemies like the 8 Eye, they look very Lovecraftian.


Ah, a fellow fan of the Old Ones.


Indeed.
Perhaps that explains my lack of sanity.
#13dils-d(Topic Creator)Posted 2/7/2013 5:21:25 AM
kupo1705 posted...
Batcomputer posted...
kupo1705 posted...
I actually like the weird looking enemies like the 8 Eye, they look very Lovecraftian.


Ah, a fellow fan of the Old Ones.


Indeed.
Perhaps that explains my lack of sanity.


His genre of writing is apparently known as "weird fiction". That says all I need to know.
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#14Elice_CarolPosted 2/7/2013 6:17:54 AM
>http://tinyurl.com/ffvii-bahba-velamyu

*crosses legs uncomfortably*
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#15BlueDragmirePosted 2/7/2013 6:20:57 AM
FFVII had the BEST enemy design. They went out of their way to avoid repeats and recolors. Yeah, a lot of the enemies were weird looking, but that was part of that game's charm. Literally everything but the kitchen sink was out there trying to kill you, including a HOUSE. (And in the remake they should add a kitchen sink enemy.)

Great game, great music, great enemies.
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#16rachelberry1600Posted 2/7/2013 6:24:11 AM
cant choose.
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#17arvilinoPosted 2/7/2013 6:43:51 AM(edited)
dils-d posted...
King_Shortt_IX posted...
At least VII tried to get creative and colorful with their monsters.


They overdid it. I'd rather have a bunch of semi-boring monsters that actually look like they belong in the same world, than the cluster**** that was VII's enemy design.


I think it's most jarring because all the important bosses(Rufus,Turks,Palmer,Dyne) and party characters have way much more detail put into them. Whereas the enemies varied so much as some of them actually do fit in but others...not so much.
#18TheGreatPotatoPosted 2/7/2013 6:37:54 AM
dils-d posted...
VII.

http://tinyurl.com/ffvii-8eye
http://tinyurl.com/ffvii-2-faced-evil
http://tinyurl.com/ffvii-bahba-velamyu
http://tinyurl.com/ffvii-battery-cap
http://tinyurl.com/ffvii-capparwire
http://tinyurl.com/ffvii-flower-prong
http://tinyurl.com/ffvii-foulander
http://tinyurl.com/ffvii-mandragora
http://tinyurl.com/ffvii-parasite
http://tinyurl.com/ffvii-twin-brain
http://tinyurl.com/ffvii-unknown-2
http://tinyurl.com/ffvii-unknown-3

I mean, look at them.


I like those designs.

Ones like the HOUSE are the real WTF ones.
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#19dils-d(Topic Creator)Posted 2/7/2013 6:47:43 AM
Elice_Carol posted...
>http://tinyurl.com/ffvii-bahba-velamyu

*crosses legs uncomfortably*


I think Freud has an explanation for that.
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#20MagnaderAlphaPosted 2/8/2013 3:41:07 PM
King_Shortt_IX posted...
XIII and XIII-2. Too much mechanical looking monsters and not enough organic monsters. Too many pallette swaps as well. Boring designs and dull colors as well.

At least VII tried to get creative and colorful with their monsters.
I totally agree with you. IMO, FFXIII world(FFXIII and FFXIII-2, so far) have the worst enemy design of the series. I mean, look at this crap:

http://images2.wikia.nocookie.net/__cb20121104052714/finalfantasy/images/c/c4/Behemoth_Pulse_FFXIII_Art.jpg

Why is that Behemoth wearing shorts? Why does it have all those tribal tattoos? Where did it get it's weapon? Are there Behemoth communes where Behemoths own tailoring shops, tattoo parlors and act as blacksmiths? What's the effin POINT of THAT?!

I know they were similar in FFXII, but the main difference is that FFXII made it a point that, aside from the 5 main(majority) races of Ivalice, there were many other "lesser races"(Nu Mou, Garif, Yensa, among others) that also existed, so it gave a valid reason for "beastmen" to exist. FFXIII doesn't.

Don't get me started on the Bomb design. I hope I'm not the only one who feels the ORIGINAL bomb design is superior to the one they actually used:

http://images4.wikia.nocookie.net/__cb20121104054951/finalfantasy/images/e/e4/Bomb_FFXIII_Unused_Art.jpg

Tech-parts aside, THAT looks like a Bomb!

But yeah, IMO, the majority of the enemies in FFXIII(and FFXIII-2) were just visual poop. They just looked like this jumbled techno-organic mess.

dils-d posted...
King_Shortt_IX posted...
At least VII tried to get creative and colorful with their monsters.


They overdid it. I'd rather have a bunch of semi-boring monsters that actually look like they belong in the same world, than the cluster**** that was VII's enemy design.
I actually loved FFVII's monsters, and here's why. It was the last Final Fantasy game with not only a massive monster roster, it also had a great amount of enemy diversity. FFVIII and onward never had that.

Also, even though people try to pit FFVII against the the more "fantasy" games by saying it's pure sci-fi, it's pretty much proof that it's still not without it's fantasy spirit. The monster collection is proof of that. It says, "Guess what, even though there's lots of science fiction and aliens and robots, in this world, dragons still exist. There are still ghosts and beast riders, and supernatural creatures, mutant things, jokers riding tarot cards, enchantresses and mythological creatures! It's STILL a FINAL FANTASY game, so don't forget it!!". And I say this because the division between sci-fi fans and classic fantasy fans began during this time within the series, but FFVII, for all the sci-fi it had, didn't try to pretend it was better than what it was. It was still a FF game at heart, and still had an enemy selection that reflected that. It tried something new, but knew what it was and never turned it's back on that.