Will the sidequests be as boring as in XIII-2?

#11King_Shortt_IXPosted 3/14/2013 5:51:08 PM
Even more boring than XIII. Some tasks shall include watching paint dry, mowing lawns, and a whole bunch of fetch quests and synthisizing ones as well.

At least XIII-2 attempted to add variety.
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#12theofficefan99Posted 3/14/2013 8:29:15 PM
I'm sure they'll be as lazy as XIII-2's, yes.
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#13RX0megaPosted 3/15/2013 1:22:16 AM
XIII-2 had side quests?
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#14madapocketPosted 3/15/2013 1:25:30 AM
YEP.

Escort missions! Escort missions everywhere! All the time!
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#15RomangeloPosted 3/15/2013 4:51:51 AM
haters asked for sidequests and exploration.

haters got a sidequest to explore all the maps.

haters complain.
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X > V > T > VI > XII > XIII-2 > VIII > VII > X-2 > TLR > XIII > IV > IX > II > III > I
#16kate08Posted 3/15/2013 10:45:07 AM
i hated the clock puzzle mini quest so much that if they put anything similar in LR i will feed the disk through a shreader and use it as plant food. i dont think games like this should have mini games because they never add anything to the gameplay and are usually crap the time should be spent on creating a coherant story.
#17chaosflame108Posted 3/15/2013 12:51:24 PM
The crystal matching, and disappearing platforms puzzles were loads of fun. The clock puzzle can go burn though.
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