On a scale of 1 - 10, how much do you want optional bosses?

#1Ultimate_FinalePosted 3/21/2013 10:13:21 AM
With 1 being you not wanting them, 10 being you would assault SE HQ for them to add them in - Results (149 votes)
1
2.01% (3 votes)
3
2
0% (0 votes)
0
3
0% (0 votes)
0
4
0.67% (1 votes)
1
5
3.36% (5 votes)
5
6
3.36% (5 votes)
5
7
7.38% (11 votes)
11
8
10.74% (16 votes)
16
9
6.04% (9 votes)
9
10
66.44% (99 votes)
99
This poll is now closed.
You know you want them!
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#2kupo1705Posted 3/21/2013 10:15:08 AM
Since pretty much everything is optional, it's already confirmed.
Unless the only boss is the final boss.
#3xenosaga123Posted 3/21/2013 10:19:32 AM
if the optional bosses are up to FF12's level (especially the optional Esper fights), then maybe. FF13's optional fights sucked and not worth doing (the ultimate weapons were not impressive either), and FF13-2's optional fights didn't get better until the arena dlc, but it was still bare bones compared to FF12's impressive collection of optional boss fights.
#4Jecths_FaythPosted 3/21/2013 12:28:40 PM
I'd like them but I won't flip if they don't have'em.
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#5VitharPosted 3/21/2013 1:34:05 PM
rare monsters + optional bosses ( hidden, not arena )
That's what I would love
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#6j-fielding95Posted 3/21/2013 1:36:05 PM
XIII-2 was definitely what I wanted in terms of optional and post game content. My main save is 100 hours.
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#7RX0megaPosted 3/21/2013 1:56:11 PM
Depends. If they're like the majority of the previous ones where you basically have to grind or be a god at the game to stand a chance then I honestly would rather they didn't waste my trophy stats including them as grinding for the excessive and boring amount of time it typically takes to even be able to fight them isn't worth hassle.

Either include a actually fun and efficient way to grind, make them less powerful statwise and make it more about strategy (lol at the idea of a FF game ever requiring strategy) or just don't bother including them. Optional stuff is fun. When it doesn't require me boring myself so much I stick the game back in the backlog and never look back that is.
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#8ScreamingMidgetPosted 3/21/2013 2:05:57 PM
Eleven
#9tiornysPosted 3/21/2013 3:16:50 PM
RX0mega posted...
Either include a actually fun and efficient way to grind, make them less powerful statwise and make it more about strategy (lol at the idea of a FF game ever requiring strategy) or just don't bother including them. Optional stuff is fun. When it doesn't require me boring myself so much I stick the game back in the backlog and never look back that is.

This is why I like XIII's optional content. It can all be completed at stage 8 of the Crystarium if you really know your strategy. Maxing out your characters and equipment makes things easier, but won't trivialize the harder fights.
#10RX0megaPosted 3/21/2013 3:30:31 PM
tiornys posted...
RX0mega posted...
Either include a actually fun and efficient way to grind, make them less powerful statwise and make it more about strategy (lol at the idea of a FF game ever requiring strategy) or just don't bother including them. Optional stuff is fun. When it doesn't require me boring myself so much I stick the game back in the backlog and never look back that is.

This is why I like XIII's optional content. It can all be completed at stage 8 of the Crystarium if you really know your strategy. Maxing out your characters and equipment makes things easier, but won't trivialize the harder fights.


Perhaps, but if you weren't a god you still needed to start maxing stuff, and doing that in XIII was possibly the most boring thing I have ever done in an rpg. It was so...rewardless.
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