Radiant Historia > Any Final Fantasy games post FFX.

#291SinfullyvannilaPosted 4/15/2013 7:18:41 AM(edited)
TorgoForever posted...
Sinfullyvannila posted...
TorgoForever posted...
kupo1705 posted...
MagiusNecros posted...
Seems to be they didn't want FF to move forward. On the other end of the spectrum Toriyama's plan was to follow Kitase's idea of a plot driven narrative(the story needs to be compelling and get the attention of readers though!) but had the notion of making it more anime-centric.

Which let's be honest, the Tales of series can easily pull it off and get away with it.

Same could be said of Golden Sun(the story isn't that deep), but it gets the job done. They at least give some sort of explanation ingame.


He wanted to deliver a cinematic experience, and that's pretty much never a good idea.


There was an exception: Parasite Eve. But that's probably because the game is consistently well paced with little padding (excluding the secret final dungeon, but trust me that isn't worth it).


The secret dungeon is the only fun part of the game, because the only good part of the gameplay is customizing weapons. The game isn't well paced either. SOOOOO much exposition.


......

First of all, customizing weapons, while fun is NOT worth 70 copypasta labyrinth floors with almost entirely recolored enemies that starts as a chore and then spikes in difficulty to the point of frustration.

Second of all, among all the game's exposition, the only one that cuts into the pacing without really advancing the story was Klamp's Mitochondria for Dummies lecture, and that one at least helps those with no knowledge of biology. Regardless of any exposition afterwards, the story has a CONSTANT sense of tension and the villains MAINTAIN a doomsday presence. It always offers something SIGNIFICANT to encourage progressing the story while leaving enough hanging to maintain a complimentary sense of MYSTERY.


I disagree. The exposition came in too large chunks with just chattering for tens of minutes at a time. It needed some major editing to cut out a bunch of fluff IMO. After those long bouts of exposition the game turned into basically a Survival Horror game(which means combing over the environments, and backtracking with "keys" to open gates in areas you previously explored.) with random battles thrown in there slowing down your way to exposition. So the exposition took too long and the missions took too long because of the random battles. And even the battles felt too drawn out because the combat was so dull. In other words EVERYTHING OVERSTAYED ITS WELCOME.

That makes for VERY poor pacing. I think you are mistaking its brevity with good pacing.

If it's supposed to be a cinematic RPG, why does it feel so much like I'm reading a book?(Rhetorical question, I know that it's because it was too soon for fully voiced dialog).

The secret dungeon was a vast improvement because it changed the player reward from story to gear customization, and paced it so that you would hit a "reward point" every 30-40 minutes rather than hours at a time with no end in sight, and then fluffing that reward for all its worth, because it's gonna be a dull trip to the next one. Also, the enemies were more powerful, making combat a little more interesting, and at least make you worry about managing limited resources. It turned from a horrible RPG with a good(albeit poorly paced) story, to a decent dungeon crawler.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#292TorgoForeverPosted 4/15/2013 7:18:49 AM
Sinfullyvannila posted...
I disagree. The exposition came in too large chunks with just chattering for tens of minutes at a time. It needed some major editing to cut out a bunch of fluff IMO. After those long bouts of exposition the game turned into basically a Survival Horror game(which means combing over the environments, and backtracking with "keys" to open gates in areas you previously explored.) with random battles thrown in there slowing down your way to exposition. So the exposition took too long and the missions took too long because of the random battles. And even the battles felt too drawn out because the combat was so dull. In other words EVERYTHING OVERSTAYED ITS WELCOME.

That makes for VERY poor pacing. I think you are mistaking its brevity with good pacing.

If it's supposed to be a cinematic RPG, why does it feel so much like I'm reading a book?(Rhetorical question, I know that it's because it was too soon for fully voiced dialog).


If you can find the random battle hotspots, it isn't hard at all to avoid them.

For me, the battles only dragged on when I tried to use the grenade and rocket launchers. I could end battles briefly enough with a handgun.

I'll admit some of the cutscenes drag on a bit and suffer from some of those awkward "..." pauses that SS had a thing for using back in that era IIRC. Those haven't aged too well. However, the actual story in those cutscenes was engaging enough to constantly keep me interested as to what would happen next.

It's not the battles that slows the game, but rather Aya just being ridiculously slow in PE1 (something fixed in 2 thankfully).
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#293SinfullyvannilaPosted 4/15/2013 7:22:13 AM
I will say that the opening mission was really well paced, with small bits of exposition sprinkled through gameplay, but once you get back to the police station it takes a nosedive pacing-wise.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#294TorgoForeverPosted 4/15/2013 7:25:13 AM
Sinfullyvannila posted...
I will say that the opening mission was really well paced, with small bits of exposition sprinkled through gameplay, but once you get back to the police station it takes a nosedive pacing-wise.


It only bugged me at the beginning of Day 2 with all those menial tasks. After that the action picked up again.
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#295SinfullyvannilaPosted 4/15/2013 7:28:56 AM
TorgoForever posted...
Sinfullyvannila posted...
I will say that the opening mission was really well paced, with small bits of exposition sprinkled through gameplay, but once you get back to the police station it takes a nosedive pacing-wise.


It only bugged me at the beginning of Day 2 with all those menial tasks. After that the action picked up again.


Yeah, but don't you do the central park mission after that? That's the worst part of the game IMO. Too many HUGE backgrounds with lots of backtracking for keys. It didn't keep up the suspense with small cramped rooms like the rest of the game.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#296TorgoForeverPosted 4/15/2013 7:37:52 AM
Sinfullyvannila posted...
TorgoForever posted...
Sinfullyvannila posted...
I will say that the opening mission was really well paced, with small bits of exposition sprinkled through gameplay, but once you get back to the police station it takes a nosedive pacing-wise.


It only bugged me at the beginning of Day 2 with all those menial tasks. After that the action picked up again.


Yeah, but don't you do the central park mission after that? That's the worst part of the game IMO. Too many HUGE backgrounds with lots of backtracking for keys. It didn't keep up the suspense with small cramped rooms like the rest of the game.


The keys were only the first half of the mission though, and I'm pretty sure fighting on a literal chariot of fire at the end was fair compensation.
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#297SinfullyvannilaPosted 4/15/2013 7:51:13 AM
It loses its impact after the first playthrough.
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Polite conversation should never include Politics, Religion or what constitutes an RPG.
Playing a game for it's story is like watching porn for it's story.
#298TorgoForeverPosted 4/15/2013 7:58:14 AM
Sinfullyvannila posted...
It loses its impact after the first playthrough.


Not gonna deny it lacks replayability, but I think it's less the story and more the inability to skip cutscenes and the IMO terrible post-game.

I just reached Disc 2 in PE2 and beat the Blizzard Chaser. Does this one fix the replayability issues?
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#299kratoscar2008Posted 4/15/2013 5:42:06 PM
TorgoForever posted...
Sinfullyvannila posted...
It loses its impact after the first playthrough.


Not gonna deny it lacks replayability, but I think it's less the story and more the inability to skip cutscenes and the IMO terrible post-game.

I just reached Disc 2 in PE2 and beat the Blizzard Chaser. Does this one fix the replayability issues?


Hell yes there are a lot of endings you can get and the NG+ content is amazing as you get to fight some really endgame enemies really early (The Tower being the first place) and get different weapons, your actions can get some characters killed, new weapons obtainable and so on, i beat this one 3 times.
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#300hyro56Posted 4/16/2013 12:50:31 PM
Probably.

I thoroughly enjoyed Radiant Historia.
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