If there is a cliff, you should be able to fall down from it

#1dils-dPosted 4/29/2013 7:59:52 AM
I'm sick and tired of invisible walls "saving" the player.

LR doesn't have healing between battles either, so it would be an appropriate punishment to damage players not paying attention.
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#2marcBookPosted 4/29/2013 8:04:52 AM
wouldn't it be annoying though if you approached the edge, cue cutscene of her falling down (even if you didn't jump down or anything) and game over.

i wonder if hope will scream her name if she dies.
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#3King_Shortt_IXPosted 4/29/2013 8:06:55 AM
wouldn't it be annoying though if you approached the edge, cue cutscene of her falling down (even if you didn't jump down or anything) and game over

I would so do that on purpose for a few times before the novelty wears off.
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#4kupo1705Posted 4/29/2013 8:07:28 AM
I doubt there is that much freedom.
#5dils-d(Topic Creator)Posted 4/29/2013 8:09:23 AM
marcBook posted...
wouldn't it be annoying though if you approached the edge, cue cutscene of her falling down (even if you didn't jump down or anything) and game over.

i wonder if hope will scream her name if she dies.


Personally I'd embrace the slight increase in difficulty.

XIII(-2) were way too easy.
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#6j-fielding95Posted 4/29/2013 8:11:06 AM
Will there be cliffs in this game?
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#7marcBookPosted 4/29/2013 8:11:56 AM
oh well, since you always continue right where you left of in these games i doubt it will be more difficult.
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"The whole building's coming down!"
"This isn't good!!!" YOU THINK!?
#8King_Shortt_IXPosted 4/29/2013 8:14:13 AM
Remove the option to continue from where you die.
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#9ClausudoisbackPosted 4/29/2013 8:15:39 AM
Crossover Final Fantasy XIII x Dragon Dogma Dark Arisen.


Lightning can jump out of a cliff now.
#10Kouuta-KunPosted 4/29/2013 8:21:10 AM
Clausudoisback posted...
Crossover Final Fantasy XIII x Dragon Dogma Dark Arisen.


Lightning can jump out of a cliff now.


Doood. DD: AR is fun. Too bad I am having a noob moment building my character..
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