- Interesting real-time mechanic (Optima Change) mixed into the traditional turn-based strategy - Changing between six unique battle roles on the spot in the field of battle - Each role provides an added bonus (ATK = bonus damage, DEF = def up, etc), which affects the whole party. Stacking upon the same role such as ATK adds more overall DPS output for the whole party. - Changing roles midway through an attack to add a specific role bonus to the ability (Death -> change from JAM -> ATK = Massively increased damage, BLA -> ATK, etc.) - Specific optima decks and item optimization for specific unique monsters/bosses demonstrate in-depth strategy not only in making a strong deck but also customizing the most efficient equipment to use in battle - Choosing from a variety of spells from a menu, and building a combination of these abilities constitutes a single turn. Rather than sticking to auto-battle, you can try your hand at manually selecting these abilities and then mix and match however you wish to create the most optimal set to use against the enemies.
If it bores you, then I understand. Yet I pride myself in being able to enjoy this cleverly designed approach that brings the traditional FF battle system out of its comfort zone as opposed to others who unfortunately could not do the same. It's refreshing, distinct.
It's brilliant, but it hasn't been fully realized, and until it is there will be detractors who can't see past the flaws. LR looks to be offering some excellent innovation in some areas, but at the obvious cost of the party mechanics. Unfortunately, I doubt we'll ever see the system developed out to its full potential (which would have to include seamless leader shifting, AI customization/disabling, and resource management across multiple battles).
I love it my self my favorite battle system in Final Fantasy so far aside from maybe XII, though LR is looking to be toping XIII/XIII-2.
Also while it's mostly the same I like it more in XIII than in -2 which I've been playing it's a bit streamlined in areas but some of the roles (looking at you Syn and Sab) aren't as useful as they were in XIII and there's less of a need to stratagize, also from what I can tell the apparent lack of some spells like Water spells and maybe one or two others is slightly annoying, also miss upgrading weapons. The whole creatures thing is intresting though.
Currently Waiting for: GTAV, FFXV, MGS5, Destiny, Watch Dogs, NFS Rivals, FFX/X-2 HD, LR:FFXIII, and the PS4 Currently Playing: FF XIII,FF XIII-2
i hate the combat in 13. its really poorly designed and not thought out. no strategy and no room for creativity or options... all the combat screen should be is the stagger meter, because that is all that matters.
and dont get me started on the useless and poorly thought out crystarium...