Who do you find to be the most challenging "Superboss" - Results (407 votes)
Final Fantasy XI says Hello
11.3% (46 votes)
Ruby Weapon - Final Fantasy VII
10.07% (41 votes)
Emerald Weapon - Final Fantasy VII
5.41% (22 votes)
Omega Weapon - Final Fantasy VIII
6.39% (26 votes)
Ozma - Final Fantasy IX
13.76% (56 votes)
Nemesis - Final Fantasy X
8.35% (34 votes)
Trema - Final Fantasy X-2
5.41% (22 votes)
Yiazmat - Final Fantasy XII
22.11% (90 votes)
Zodiark - Final Fantasy XII
6.88% (28 votes)
Bhunivelze+ - Lightning Returns: Final Fantasy XIII (on Hard)
10.32% (42 votes)
This poll is now closed.
For the heck of it, go with the one who initially gave you the most trouble, not by who you can beat now that you've done it and know the strategy.
So, who in your opinion proved to be the most challenging Superboss of the Final Fantasy games?
I'm not including all the ones added with re-releases or in International versions of the games. And as for the Final Fantasy XI option, not everyone jumped on to that MMO bandwagon but I'm sure we've all heard of how unforgiving some of those HNM's can be.
By the edge of those wilds, warriors have charged. But now the years have passed, the generals have left and the grass grows in the armours hollow on the hill
I voted for Trema, as fighting legitimately without abusing Cat Nip is incredibly challenging and thoroughly enjoyable. Ruby Weapon is also another runner-up, but after replaying FFVII again, I realize many of my difficulties with Ruby came from inexperience of age. Omega Weapon could be difficult in FFVIII, as could many monsters, if you recklessly leveled to 100 without proper magic to junction - Red Dragons *shudders*.
Arrogance destroys the footholds of victory. - Byakuya Kuchiki PSN: Nynzy
Not really gonna vote since Ruby is the only superboss I have clashed with, and honestly the one time I went in against it. I had been set up cause of well in advanced prior planning and was never really at risk of losing.
Unprepared though. It was ggnore before I knew what hit me.
Gamertag: I Tsunayoshi I - DDDA Pawn: Kisara Alt Gamertag: DDDA Axel - DDDA Pawn: Junon
Isn't Major Numerus suppose to be harder than Trema and Penance?
If you fight him straight up, yes by far. Its near impossible to survive vs him for 30 seconds without resorting to a monster team, invincibility or having 6 Iron Dukes (drops off Trema) let alone actually being able to beat him.
Penance is just LONG really once you get a pattern going.
The fastest way to ruin a series you like is to get to know the other people playing it.