Payday 1 felt more intense?

#11ZukkusPosted 8/18/2013 11:09:54 AM
I think it's because Payday 1 maps often had areas where they forced you to push forward. In Payday 2 there's a lot of sitting in one area twiddling your thumbs waiting for something to finish, and then only pushing when escape has arrived. Even then you can wait for the lull between assault waves and pretty much walk to the escape.
---
"I just wasted a bullet. Don't waste your life." -Big Boss
#12Ashiva8910Posted 8/18/2013 11:54:09 AM
That's because Payday is a better game.
---
i5-2550k @ 3.40ghz // 8GB DDR3 @ 800MHz // GTX 570 // Samsung 512 GB SSD // Corsair 800w // Hyper 212 EVO // Windows 7 64-bit // Acer 23" LED
#13bakasoraPosted 8/19/2013 7:53:10 AM
Ashiva8910 posted...
That's because Payday is a better game.


But the gun sound and handling is so much better in Payday 2. So I choose 2 over 1.
---
and FFXIII is garbage.
#14Jesus_FactionPosted 8/19/2013 7:59:38 AM
they should do what valve did with l4d2 and port all the maps from the first game over to the second
---
http://steamcommunity.com/id/Jesus_Faction
#15MadMadMarkPosted 8/19/2013 1:03:44 PM
I miss all the challenges from Payday 1.
That kept me coming back for more over and over again.
#16KarebuPosted 8/19/2013 3:16:55 PM
scaryshivers posted...
Tommy2GoGo posted...
Honestly though. A lot of the new payday 2 players suck.
They get ammo even when they have only wasted a clip or two and still have plenty of ammo left. A waste. I have seen level 40+ people doing that. Health? Same thing. Half of health down? OMG HEALTH!
Get downed once or twice for me then I get med bag. Of course by then it would have already gone to waste by scrubs.

It isn't a waste when a guy resupplies while he's almost full on ammo. Ammo and doctor bags use percentage based pool which is I believe 400% of 1 weapons ammo/full health and not the number of charges system.

The ammo works this way, definitely. You take a percentage of how much you're missing. Not sure about med bags, though. In the first one, they actually had a set number of heals. They might have changed that for Payday 2, though.
#17Swatman1Posted 8/19/2013 4:06:45 PM
Oh yes payday1 missions were defe more difficult...... only by the fact that the cops had a 100% accuracy rate.
---
Xbox Live: Dark Soldier
PSN: Swatman1
#18Tommy2GoGoPosted 8/20/2013 5:50:24 AM
Swatman1 posted...
Oh yes payday1 missions were defe more difficult...... only by the fact that the cops had a 100% accuracy rate.


It makes snipers actually better.
PAyday 2's snipers suck. SERIOUSLY aren't they suppose to be trained?

Sniper locks onto you and he is struggling to get a 'perfect' lock on you. I recall once just standing there shooting other cops and i had a sniper aimed at me. He would fire and he would miss, eventually I juust killed him. Plus the fact that some animations on the cops in the second game make them invisible for a short time really ruins it. You wastee ammo because of it.
#19someguyshandPosted 8/20/2013 8:48:24 AM
Even if the Snipers do hit you, they don't do much damage anyway.
---
(Insert Name) killed Some Guy
http://dl.dropbox.com/u/55859/122kyz9.gif