Scorestreak Guide Part 1

#1robirminghamPosted 11/27/2012 12:14:33 PM
Short little guide on the scorestreaks in Black Ops 2. Feel free to add suggestions or any insight you might have to make them better.

http://flydrs.com/2012/11/27/black-ops-2-scorestreaks-guide-part-1/

I enjoy the sentry gun the most so far. On Raid I was able to get 28 kills with them one time.

Which of these streaks do you use the most right now?
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#2SlightballPosted 11/27/2012 12:36:24 PM
Very nice! As someone who has never played a BLOPS game, I found some helpful tips from this read.

*leaves before the trolls come*
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#3Cubfan082Posted 11/27/2012 12:49:25 PM
Pretty good start, might want to mention RC Car can be shot and destroyed and the EMP will also take out the Guardian, not sure if I saw that in there or not...
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#4robirmingham(Topic Creator)Posted 11/27/2012 1:04:05 PM
Cubfan082 posted...
Pretty good start, might want to mention RC Car can be shot and destroyed and the EMP will also take out the Guardian, not sure if I saw that in there or not...


Great point! The EMP grenade is extremely useful. It gives +50 points for an assist, which is awesome, and as you mentioned is very powerful vs streaks. It can easily take out Sentrys, Guardians, I even took out a Hunter Killer Drone with one. Heck, I was even able to use one to extinguish a stuck crossbow bolt one time!
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#5QualiTPosted 11/27/2012 1:16:35 PM
Might want to mention that the guardian is shown by engineer and can be hacked with the blackhat PDA.
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#6voidecho1Posted 11/27/2012 1:33:34 PM
QualiT posted...
Might want to mention that the guardian is shown by engineer and can be hacked with the blackhat PDA.


Engineer and Black Hat take out Sentry Guns and Guardians quick as can be.
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#7QualiTPosted 11/27/2012 1:44:36 PM
voidecho1 posted...
QualiT posted...
Might want to mention that the guardian is shown by engineer and can be hacked with the blackhat PDA.


Engineer and Black Hat take out Sentry Guns and Guardians quick as can be.


^^.

Engineer + Blackhat is too strongth, definitely running those after I saw you hack like 900 betties on plaza.
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#8robirmingham(Topic Creator)Posted 11/28/2012 9:40:09 AM
Part 2 of the Guide:

http://flydrs.com/2012/11/28/black-ops-2-scorestreak-guide-part-2/
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#9robirmingham(Topic Creator)Posted 11/28/2012 10:13:56 AM
What are some tips you'd like to add?

The other thing I see a lot that baffles me occurs in domination.

It'll be 30 seconds or less to go in Round 1, and someone will use a UAV or something. Or worse, an Orbital VSAT. Save it till the start of Round 2! Has that happened to anyone else here? I see it happening much more frequently than you'd imagine.
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#10Cubfan082Posted 11/28/2012 12:33:44 PM(edited)
Regarding deathmachine, whatever button does your ADS allows you to spin it without fire, thus a slightly faster fire time when you want to start sending rounds downrange, to balnce you can not sprint while it is spinning and you seem to walk slower as well.

For warmachine, projectile are range activates for detonation, but can kill with direct impact. Good choice for domination.

For dragon fire, the remote has a range that if you fly too high for too long you lose remote contact and lose the streak, it warns you that this is happening. There is also a glitch that can cause it to blow up in your face, I think it happenes when you deploy it and hit the "A" button.

for the AGR, you need to EMP it twice before it is destroyed, but EMPing it and firing at it while EMPD can kill it. Also, you get an Emblem or a bonus or something if it targets you, you EMP it and manage to get away, +500.

Regarding stealth chopper, it has flares to divert missles, but they do not always succeed. I have seen the flares go out and still managed to shoot the thing down in a single shot with the SMAW. You can fire on it with your primary to make it go away, best defense from it is to stay indoors or put your back to the map, and look for it to come an lock onto it.
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