They should make it so all non team death match and domination modes get 25% XP

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Sozcumber
Posted 3/20/2013 5:43:27 PM
I think a good incentive would be 125% XP no one would play if you only got 1/4 of the regular XP.
BirdPwNz100
Posted 3/21/2013 1:02:48 AM

(edited)
Hardpoint does not suck. Depending on how good you are, it can be the best game mode for XP. Any smart player will head to the next location 20 seconds before the current one disappears. The fact that you can use the hardpoint to manipulate the spawns would mean that the enemy can only approach you from the front instead of directly spawning behind your team guarding it.
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PSN: oBirdPwNz-
NNID: BirdPwNz
DoomsSD
Posted 3/21/2013 2:49:39 AM
Multi-team Deathmatch is better than regular Team Death match. So much more action packed and faaaaaaaaaar less camp based.

Hardpoint is better than Domination and for people who like to play defensively gives them a good incentive to do so. It can be a great clash of gamestyles- aggressive VS defensive. Aggressive players will relish outing a team from the objective area while defensive players get the chance to shine and hold the area down. What WOULD improve it significantly is if they'd randomize the Hardpoint areas.
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Well, I suppose it's time to get kidnapped again...
Machine1136
Posted 3/21/2013 5:03:04 AM
DoomsSD posted...
Multi-team Deathmatch is better than regular Team Death match. So much more action packed and faaaaaaaaaar less camp based.

Hardpoint is better than Domination and for people who like to play defensively gives them a good incentive to do so. It can be a great clash of gamestyles- aggressive VS defensive. Aggressive players will relish outing a team from the objective area while defensive players get the chance to shine and hold the area down. What WOULD improve it significantly is if they'd randomize the Hardpoint areas.


Wouldn't that just skew the incentive/reward to the aggressive players that are set up to storm the next one? In other words, how would a defensive style player have a chance to set up if they didn't know the location of (or have time to set up in) the next one? If you randomize the hardpoints, you would have to put in a delay before it's active (a la HQ), so now you've got a mode that is HQ without the respawn delay. The "neat" thing about Hardpoint as it currently stands is that you have to decide whether to defortify/abandon points in one Hardpoint to fortify the next one - points are at risk at all times.
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&.Machine
NNID, PSN: Machine1136
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