DoomsSD posted...Multi-team Deathmatch is better than regular Team Death match. So much more action packed and faaaaaaaaaar less camp based.
Hardpoint is better than Domination and for people who like to play defensively gives them a good incentive to do so. It can be a great clash of gamestyles- aggressive VS defensive. Aggressive players will relish outing a team from the objective area while defensive players get the chance to shine and hold the area down. What WOULD improve it significantly is if they'd randomize the Hardpoint areas.
Wouldn't that just skew the incentive/reward to the aggressive players that are set up to storm the next one? In other words, how would a defensive style player have a chance to set up if they didn't know the location of (or have time to set up in) the next one? If you randomize the hardpoints, you would have to put in a delay before it's active (a la HQ), so now you've got a mode that is HQ without the respawn delay. The "neat" thing about Hardpoint as it currently stands is that you have to decide whether to defortify/abandon points in one Hardpoint to fortify the next one - points are at risk at all times.
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&.Machine
NNID, PSN: Machine1136