Slowdown, however, is the real killer. Not only does Hyper run at a slower framerate in general, the action winds down to an excruciating crawl in even moderately sized encounters. Again, framerate dips have been nothing new to a series that fills its screen with enemies, but it's never been this bad. From the very first level, right through the entire campaign, half the fights are undertaken in slow motion, the game struggling to cope with anything more complicated than a meager handful of opponents.
Destructoid editor Jim Sterling reported that the Wii U version of Musou Orochi 2 Hyper [Warriors Orochi 3 Hyper] has noticeable worse frame rate than the PS3 version. The issue was in the TGS demo back in September, the producer Akihiro Suzuki promised to improve the issue but it wasn't completely deliver.
He's right! all right, I've noticed that it starts to slow down badly, like when using the Musou special, it happened when I first started playing the game and doing Sima Zhao Musou Special he starting running slower afterwards for a few seconds.
^ that part is true as well. But what I do is interim save, go back to main menu and hit resume to continue where I left off. I am sure that will be patched in the near future as well.
Further, the slowdown isn't nearly as bad as this review makes it out to be at all. It is there but I have found it isn't nearly as prevalent as this review makes it out to be. Slows to a crawl my ass. Again I am sure that a patch or a series of them will be issued to address matters.
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^ why don't you just stop lying? you keep spreading misinformation while some of us are just trying to compare the different versions of this game, they didn't fix the framerate like you kept claiming they would and there's no word of any patch, and no one cares if this framerate is acceptable to you because the world doesn't revolve around you
2013 megatons - 3DS redesign with no 3D, WiiU flops