I am picking this game up again. I have played before until lvl 69 and played a little bit of BBI, but I am thinking of starting new, because I lost track of what equipment to focus on and dont remember most things in my storage. My Arisen is a Ranger and my Pawn is a fighter. It is my one and only play(through).
I have been going through the forum and am thinking of going Assassin or Magic Archer.
My question is about what Pawn would supplement my new Arisen well if I go Assassin and what Pawn would supplement my new Arisen well if I go Magic Archer.
Assassins have low physical and magical defense, so they rely on attacking when it's safe or attacking from range. For this, a fighter pawn would be helpful. He could keep the enemies at range from you and you could rush in and pick him up when he dies. Assassins also have low magical attack, so they have trouble finishing off living armor. A sorcerer or mage pawn will be good against this particular enemy, or you can switch to a holy enchanted weapon and whittle their life down.
Magic Archers are good at everything. They have high of both kinds of defense and can attack with most elements without changing equipment or using temporary buffs. It takes them a bit longer to kill enemies that don't have an elemental weakness, so you might try bringing a Ranger pawn to add DPS or a fighter pawn for crowd control. --- Aught ought not have naught for recompense.
This is turning into a journal of stupidity. I started over on hard mode, but ofcourse my character stayed the same level, incl. his build. So that was pointless. Guess I will just play on hard for now and hopefully be strong enough once I reach Everfall and BBI this time around.
I did the majority of my levels as a Sorcerer. BBI can be a humbling experience when you're squishy but I made a point of developing a good Fighter Main Pawn to help keep me off the ground. He can double as a sturdy Ranger or third Sorcerer for my MK too.
And you should check out the DD board. Pretty much everyone there is on DA and it's a whole lot more active. --- GT: cmStone Pawn: Kurgan, level 200 Fighter
Ranger's get okay Magick growth so your Ranger will still make a fine Magick Archer. You don't have to start over to be effective. Your Fighter pawn will still make an okay Ranger if you switch him.
If you want to start on a new profile, you can still get the Eternal Ferrystone if you create a save on the original DD and then switch to DA. You can also make these two profiles friends and use each others' pawns for free. --- Aught ought not have naught for recompense.
At level 10 you can switch to the advanced and hybrid vocations.
You don't have to wait until Gran Soren, just head to the dock in Cassardis at night time and take Olra's offer to go to Bitterblack Isle. On the island you can have Olra switch your vocations. --- Aught ought not have naught for recompense.