A Magick Archer with immolation, hundred kisses and a bunch of climbing augments that help you hold on longer, wrecks all kinds of stuff in BBI, cursed dragons included. Especially if you get a set of "Gloves of Might" thst increase climbing speed to strider levels.
Garns... jump on the face while on fire anf slash to death
Gore cyclops... climb to the back of the neck and slash while on fire
Thunderwyvren at duskmoon tower (my favourite)... running leap from the balcony, land in his back and slash like crazy till dead.
Also, having a sorcerer with Grand/High/Fulmination greatly adds to the killyness of a immolation climber.
PSN's: TSotP [King Conan - lv136 Fit] / QuaziBeattie [Leliana - lv31 Ran] / ShadowOTPhoenix [Morrigan - lv58 Sor] / Shadow_Phoenix83 [Flemeth - lv45 Sor]
On my MK I just plant down 1-3 Magic cannons, If it stumbles/falls over near the cannons try to do a Ruin sign inside of the cannons, They will trigger on the ruin for crazy damage.
Also Climbing works as a MK, just make sure you have abyssal buffed. Spam the heart.
PSN: Beotyler - Friend me if you need to rent
Pawn: Dark Arisen - Michelle - Currently Sorcerer Level 175 and rising
Still, which do you think I should take on first: the Gorecyclops that's chained up, or the Cursed Dragon?
FYI, Cursed Dragon can spawn at Midnight Helix with the Gorecyclops, so there's that.
[PSN:wreck_em] Now Playing: Dragon's Dogma Dark Arisen
DDDA Pawn: the_requiem | wreck_em | Nemo | 130+ | Fighter [now a mage for MDef]
I noticed I made a mistake. The Solar Prominence is an Archstaff, and Mystic Knights use Mage staves.
While I am 200 and armed with a ring-boosted MAG stat in the mid 700s, this might be helpful for MK tactical ideas against the Cursed Dragon. I recorded this prior to knowing that he was specifically weak to fire and was using an all-purpose Blessed Trance instead.
The Cursed Dragon predominately tracks in a straight line to its biggest threat... which is going to be the Arisen. The Dragon's tail and claws don't present so much as a problem as his snapping-turtle BITE. Lay your traps in what you predict to be his line of travel, and let him fire the RS/GC trap himself; note that my pawn will step forward and fire the sigil trap with daggers or bow as the Dragon rushes him, which is the reason I'm leaving him behind. Even the finest pawns will sometimes glitch-stand beside the Arisen in the center of a RS/GC trap with their thumbs firmly up their butts doing nothing, again, another reason I am leaving them behind.
Use the terrain to your advantage to stop its rushes. The Pilgrim's Gauntlet has obstacles scattered on the arena floor; I run right into an open chest in this vid and it stops me dead in my tracks, so the terrain can also work against you. You will also see exactly why I do not, as a rule, hire Mages other than for affection.
Hope this gives you a few ideas, TC.
GT/PSN: Karathrax, Alt: Sekhmeti
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