What the heck is "receive distance"

#1FaxModem2000Posted 10/31/2013 4:43:55 PM
I'm trying to pass some bills and for monsters instead of throw it's "receive distance" what the heck is that?
#2ChrisOceanPosted 10/31/2013 4:45:06 PM
its the equivalent of throwing for monsters
#3GeminiEclipsePosted 10/31/2013 4:45:06 PM
If you throw something onto a monster they'll bounce it further. A high mov, high receive monster is good for getting more range out of your throws.
#4FaxModem2000(Topic Creator)Posted 10/31/2013 4:50:44 PM
So if monster has a receive distance of 7 that means if I toss someone to him they'll 'bounce' 7 more spaces?
#5GeminiEclipsePosted 10/31/2013 4:53:35 PM
FaxModem2000 posted...
So if monster has a receive distance of 7 that means if I toss someone to him they'll 'bounce' 7 more spaces?


I think so. I've only used a monster bounce once so I know what it does, I just don't know the exact details of how it works.
#6DINWOTMJPosted 10/31/2013 4:54:21 PM
That would be exactly how it works. Much like if a humanoid has 7 throw they can throw 7 spaces.
#7ChrisOceanPosted 10/31/2013 4:55:22 PM(edited)
yea

combine that with high move shoes + equipping/unequipping those shoes and you can throw someone pretty far
#8DINWOTMJPosted 10/31/2013 4:55:13 PM
One benefit of this is you can deploy a monster to a throwing position that you need, bounce what you need off of them, and then return your monster to the base. Essentially getting a free throw.
#9DsPsofLifePosted 10/31/2013 4:57:50 PM
Best thing about using the monster to bounce people, is it does not use up an action and they can bounce more than once and return. They will bounce in the direction they are facing.
#10FaxModem2000(Topic Creator)Posted 10/31/2013 5:00:36 PM
The free "throw" is a nice but the direction is linear or can you do trick throws and get angles?