How do you guys feel about the BF4 news on PS4?

#1BigSnappaXPosted 10/29/2013 5:58:18 AM
I was a little shocked tbph... I ... well... lets just say I expected more seeing as Sony and alot of FBs has been boasting and claiming the PS4 to be 2X more powerful than the XB1... That sucks... What are your thoughts?? Lets hope other multi-platform games don't bring this kinda disappointing news as well...
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XBGT: Snappa || PSN: SnappaX
~ Love, Not War... Cant we all just.... GET ALONG??!!?? ~
#2BigSnappaX(Topic Creator)Posted 10/29/2013 6:01:36 AM
oops, forgot to put this quote in from one review i read...

"What is curious is the level of “pop” given to the Xbox One’s textures, where – bizarrely – artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft’s new upscaling tech remains to be seen"

I just think that's crazy seeing as the PS4 has been claiming/boasting to be 2X more powerful that the XB1... Thoughts?
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XBGT: Snappa || PSN: SnappaX
~ Love, Not War... Cant we all just.... GET ALONG??!!?? ~
#3ReDDevil2112Posted 10/29/2013 6:06:27 AM
GamesRadar said in the video review that the Ps4 version looked better and that Microsoft is not allowing anyone to review the Xbox One version of the game until it's released, so you should "make of that what you will".
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Posted with GameRaven 0.3.28
#4Pontificus32390Posted 10/29/2013 6:07:17 AM
people need to stop taking the X1 vs PS4 **** so serious
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#5BigSnappaX(Topic Creator)Posted 10/29/2013 6:17:55 AM
lol
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XBGT: Snappa || PSN: SnappaX
~ Love, Not War... Cant we all just.... GET ALONG??!!?? ~
#6deathsaber79Posted 10/29/2013 6:18:30 AM
Uh, try again. The PS4 version is pushing like 50% more pixels on account of its higher resolution, is maintaining the same level of framerate performance, and several times in the digital foundry article they said that overall, the ps4 version looks better.

TC picks out one isolated line in the whole article where they pointed out what appears to be some effect boosters used in the Xbone version, but a blemish-hiding post processing filter does not equal better performance.
#7BigSnappaX(Topic Creator)Posted 10/29/2013 6:25:54 AM
deathsaber79 posted...
Uh, try again. The PS4 version is pushing like 50% more pixels on account of its higher resolution, is maintaining the same level of framerate performance, and several times in the digital foundry article they said that overall, the ps4 version looks better.

TC picks out one isolated line in the whole article where they pointed out what appears to be some effect boosters used in the Xbone version, but a blemish-hiding post processing filter does not equal better performance.


BUZZZZ - Try again, unfortunately all reviews are saying the same thing. For me, I'm just a lil disappointing, cause i expected more from all the hype. 0_o
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XBGT: Snappa || PSN: SnappaX
~ Love, Not War... Cant we all just.... GET ALONG??!!?? ~
#8prozac786Posted 10/29/2013 6:27:12 AM
I think your wife would disagree with you.
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PSN Prozac786
#9NorthlanePosted 10/29/2013 6:28:28 AM
*yawn* *preps copy and paste*

From the DF article:

Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

Having moved ahead in terms of image quality, there's no doubt that Sony's new platform comes out on top overall in the performance metrics too. This is best demonstrated in matching sequences, such as a cut-scene on a Shanghai river where it commands a constant 2-4fps lead, and likewise during the tearing apart of a battleship. In terms of gameplay, the gap widens further during the cannister explosion on the Fishing in Baku stage, with a disparity at well above these numbers - the PS4 regaining 60fps much faster than the fluctuating Xbox One code. We see occasional XO wins in like-for-like testing too, but in our single-player tests, it is clearly the PS4 code that is in the ascendant.


Sit down you turbonerd fedorabeard and crawl back under your bridge
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#10DMBHovDogPosted 10/29/2013 6:29:41 AM
BigSnappaX posted...

BUZZZZ - Try again, unfortunately all reviews are saying the same thing. For me, I'm just a lil disappointing, cause i expected more from all the hype. 0_o

I think most users would agree with that statement