What made the "always online" topics pick back up?

#11FoppePosted 5/1/2013 10:57:27 PM
Shy420 posted...

If you want a good example and you have a 360 and a bunch of Arcade games unplug your internet connection and watch as a few of those games go from full game to demo.


They only go to demos if you got the licenses on another console.
Do a license transfer and you will have no problems at all.
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#12Mr_arizonaPosted 5/2/2013 2:02:52 AM
Foppe posted...
Shy420 posted...

If you want a good example and you have a 360 and a bunch of Arcade games unplug your internet connection and watch as a few of those games go from full game to demo.


They only go to demos if you got the licenses on another console.
Do a license transfer and you will have no problems at all.


Indie games are online only. For some reason Microsoft will only allow them to be played online and even the demos don't work offline.

Now my fish aquarium is restricted to an internet connection :(
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#13SirchTheahPosted 5/2/2013 2:37:52 AM
It still amazes me that some people, either by being a blind fan-boy or just sheer ignorance, actually defend the 'Always Online' decision even after there being two prime real life examples of it not working.
#14Mr_arizonaPosted 5/2/2013 2:43:36 AM
SirchTheah posted...
It still amazes me that some people, either by being a blind fan-boy or just sheer ignorance, actually defend the 'Always Online' decision even after there being two prime real life examples of it not working.


All Microsoft cares about is both those games sold well or decently. Now will it work with all games for a console is a different story.
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#15FoppePosted 5/2/2013 3:12:32 AM
Mr_arizona posted...
Foppe posted...
Shy420 posted...

If you want a good example and you have a 360 and a bunch of Arcade games unplug your internet connection and watch as a few of those games go from full game to demo.


They only go to demos if you got the licenses on another console.
Do a license transfer and you will have no problems at all.


Indie games are online only. For some reason Microsoft will only allow them to be played online and even the demos don't work offline.

Now my fish aquarium is restricted to an internet connection :(


They apparently use the "Online interactions are not rated by the ESRB" to get around needing a ESRB rating for indie games.
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#16Mr_arizonaPosted 5/2/2013 3:21:44 AM
Foppe posted...
Mr_arizona posted...
Foppe posted...
Shy420 posted...

If you want a good example and you have a 360 and a bunch of Arcade games unplug your internet connection and watch as a few of those games go from full game to demo.


They only go to demos if you got the licenses on another console.
Do a license transfer and you will have no problems at all.


Indie games are online only. For some reason Microsoft will only allow them to be played online and even the demos don't work offline.

Now my fish aquarium is restricted to an internet connection :(


They apparently use the "Online interactions are not rated by the ESRB" to get around needing a ESRB rating for indie games.


Wait... (Puts thinking cap on) If all games needed to be online to play does that cut out the need for the ESRB to judge any Xbox games? So we could have games not requiring a rating so developers might do more with a unrestricted rating system? I change my vote ;)
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#17FoppePosted 5/2/2013 4:24:04 AM
Technically you are not forced to get your game rated by ESRB.
It's just that many retail stores prohibit the sale of unrated video games, and major console manufacturers will not license games for their systems unless they carry ESRB ratings.
So Microsoft force Indie games to be online (I think they only need to start while you are connected to Xbox Live, the game wont end if you drop your connection once you are in the game, or at least that's how it used to work) to bypass their own restrictions that all games running on their system must have a ESRB rating.
Which means that they in theory could include a "indie games does not need a ESRB rating" line in their licenses and be able to skip the forced online connection for indie games.
Unless there is something more that we don't know about.
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#18patrick005Posted 5/2/2013 9:55:59 AM
http://www.ign.com/articles/2013/04/25/next-xbox-functionality-pricing-reportedly-outed

Thurrott notes that the rumored “always online” functionality of the next Xbox is correct. He notes that “the next Xbox must be Internet-connected to use. This is the source of the ‘always on’/’always online’ rumors and isn’t as Draconian as many seem to believe.

A lot of you seem to be glossing over the second part of his statement. Look up the definition of Draconian lazy bums.
I wished he elaborated on it some more, because saying that the next xbox must be internet-connected to use IS exactly as draconian as we are led to believe.
Either Thurrott didn't realize that he just contradicted himself or he is a firm believer of "dealing with it."
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#19shinstochinsPosted 5/2/2013 10:11:45 AM
Dumb people are just trying to convince themselves that buying this will be a good deal when deep down they know it won’t be they just don’t want to admit it.
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#20RetroFanGirlPosted 5/2/2013 3:00:29 PM
The indisputable confirmation.
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