All Xbox One games to use dedicated servers

#1HENTAIDOJIPosted 5/25/2013 1:31:39 PM
http://www.wired.com/gadgetlab/2013/05/xbox-one/

Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.
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#2Tsutarja495Posted 5/25/2013 1:33:20 PM
Wonder how the trolls will spin this one as a negative. Sounds great.
#3K4R_Nirvana41Posted 5/25/2013 1:36:13 PM
more people more lag
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tryharding since '09
#4curtlandPosted 5/25/2013 1:36:46 PM
Tsutarja495 posted...
Wonder how the trolls will spin this one as a negative. Sounds great.


There's no need to "spin" most of the crap Microsoft has fed us so far.

That aside, this IS heartening news.

(b'-')b
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Only idoits can't spell.
#5MixorzPosted 5/25/2013 1:37:00 PM
b-b-but...kinnect
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XBox Live GT: Mixorz
#6MertensCWPosted 5/25/2013 1:58:07 PM
Mixorz posted...
b-b-but...kinnect

I think you were trying to say this.
Its so they can collect all that Kinect uploaded data.




Or to make multiplayer better.
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#7Foxx3kPosted 5/25/2013 1:59:54 PM
Gamer's takeaways from that is not appropriate. It doesn't mean all MP games use dedicated servers. It means that developers can use the servers for cloud computing.
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#8PublicAnimal9Posted 5/25/2013 2:01:16 PM
Tsutarja495 posted...
Wonder how the trolls will spin this one as a negative. Sounds great.

Considering the Xbox One is essentially the most advanced data mining tool ever created, Microsoft obviously needs quite a bit of extra server capacity to handle the load...
#9JusticeSwordPosted 5/25/2013 2:04:37 PM
This is actually good news.
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