Deep Down was PC, may not be exclusive

#1YeomanlyPosted 7/30/2013 9:42:12 AM
http://www.dualshockers.com/2013/07/30/capcoms-deep-down-is-an-actual-game-cant-say-if-exclusive-or-not-more-info-on-panta-rhei-shared

Knew that looked too good to be next gen console, good news it may be on both consoles. :D
#2BudWisenheimerPosted 7/30/2013 9:52:35 AM
Yeomanly posted...
Knew that looked too good to be next gen console, good news it may be on both consoles. :D



Weird. Everything before the comma almost seems to directly contradict everything after the comma.

#3Yeomanly(Topic Creator)Posted 7/30/2013 9:54:11 AM
BudWisenheimer posted...
Yeomanly posted...
Knew that looked too good to be next gen console, good news it may be on both consoles. :D



Weird. Everything before the comma almost seems to directly contradict everything after the comma.



Aye second part should have good news 'the game' may be on both, it won't look like what they showed but neither will anything we have seen from 3rd party. :/
#4METALINGUS5150Posted 7/30/2013 9:58:22 AM
"Itís possible to use Partially Resident textures both on PS4 and Xbox One. Itís the same technology as the Mega Texture used in Rage by id Software and the DirectX 11.2 Tiled Resources technology flaunted by Microsoft at BUILD 2013 is pretty exactly that. Panta Rhei Can do it as well."
So can we put to rest the whole directX 11.2 exclusive tiled resources argument?
#5BudWisenheimerPosted 7/30/2013 10:01:35 AM
METALINGUS5150 posted...
"Itís possible to use Partially Resident textures both on PS4 and Xbox One. Itís the same technology as the Mega Texture used in Rage by id Software and the DirectX 11.2 Tiled Resources technology flaunted by Microsoft at BUILD 2013 is pretty exactly that. Panta Rhei Can do it as well."
So can we put to rest the whole directX 11.2 exclusive tiled resources argument?



Ah! Eagle-eyed you are.

#6Yeomanly(Topic Creator)Posted 7/30/2013 10:48:07 AM
BudWisenheimer posted...
METALINGUS5150 posted...
"Itís possible to use Partially Resident textures both on PS4 and Xbox One. Itís the same technology as the Mega Texture used in Rage by id Software and the DirectX 11.2 Tiled Resources technology flaunted by Microsoft at BUILD 2013 is pretty exactly that. Panta Rhei Can do it as well."
So can we put to rest the whole directX 11.2 exclusive tiled resources argument?



Ah! Eagle-eyed you are.



All they are saying there is, the 'game engine' they have made can use PRT (PS4/XB1) and can also use Tiled Resources (DX11.2 PC/XB1).

Article could use a repass on conversion from JP source. :D
#7SinisterSlayPosted 7/30/2013 11:59:59 AM
Maybe they should just use OpenGL and target the largest market.

I don't trust game companies to be that smart though.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#8Yeomanly(Topic Creator)Posted 7/31/2013 6:32:29 AM
How would OpenGL improve it's market?, PC (DX), XB1 (DX), PS4 (Custom).
#9SinisterSlayPosted 7/31/2013 6:38:11 AM
Yeomanly posted...
How would OpenGL improve it's market?, PC (DX), XB1 (DX), PS4 (Custom).


11.2 is Windows 8 only
OpenGL is Windows (all versions)
Linux (all version)
PS4
PS3

And OpenGL performs 10% faster than DirectX.
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#10Yeomanly(Topic Creator)Posted 7/31/2013 6:40:14 AM
I know OpenGL is faster, just DirectX has more of a user base. The engine they made supports Tiled Resources (11.2) does not make it only 11.2.