"the cloud" is becoming the new "blast processing," isn't it?
Didn't somebody post about how cloud is not a gimmick already, or should I just post it? I have the article, as always :)
Anyone who posts that article in defense of MS' cloud this cloud that shows a clear lack of understanding of everything.
I'm wrong for the right.
Explains everything, and also gives you a good understanding of who actually knows what they are talking about on the subject
"Exactly correct TC..."
as in, it's a marketing gimmick and a hollow phrase for fanboys to throw around even though it's ultimately meaningless
Until we experience it for ourselves, how can we argue either side of this? Right now you're just talking trash just to talk trash. Every opinion you type out about this is meaningless.
So in short, yes.
What Microsoft is toting isn't a feasible reality, and probably won't be for another 10-20 years (an underhanded estimate- I don't expect infrastructure to get any better any time soon).
I must have looked a fool playing with a backwards DS, teary eyed solving a Sudoku puzzle -Lordx718
Increase that to about 70-80 years and your probably about right
And by that time consoles are going to be obsolete anyway, in 15-20 years your tv alone is going to be more than capable of running most pc titles.
"Exactly correct TC..."
Raycon posted...MrSpaM111 posted...http://www.gamefaqs.com/boards/691088-xbox-one/66754615
80 years is more realistic.
Until we learn how to send data faster than the speed of light, it's impractical to have cloud computing for graphics.
You would have to have a server on every city block with a huge pipe to get the 1-10ms required to make the graphics calculable within a reasonable latency.
Remember it's not the size of your pipe that matters, its how far it has to travel.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
Raycon posted...MrSpaM111 posted...
This man sees the future! He knows all!
The problem is MS can't just go and release some mega game that does 90% of its processing in the cloud.
Those who live in the city with top notch internet access and speeds will love it, but then somebody in Iowa using some DSL connection won't even be able to run the game, or will have a terrible framerate because the "processor" is now gone.
And even those city people will experience service interuptions, and when the lag kicks in, look out. (because lord knows there is NEVER any lag on the internet (sarcasm))
No, this cloud processing concept is a total myth and a pipe dream until the entire developed world eventually has all encompassing high speed Wifi thats available to anyone.
Joey-Zaza posted...Speculation at its finest. Go ahead and argue all you want it's a one-sided argument.
I have 50 down 11 up internet with no bandwidth caps, soo yeah. This invalidates your claims.
Do what I did. Move to where there are JOBS and POTENTIAL. There's also better internet there too.
You know? Not Arizona?
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