Does that 53Mhz extra gpu speed make a difference?

#41SoulTrapperPosted 8/3/2013 4:49:49 AM
nb003_99 posted...
I think an external fan blowing ambient air towards the vents will keep temps below threshold.
Based on nothing.


http://i.imgur.com/ZunexM4.jpg

This is the inside of the xbox one.
They stuck a fan to the APU, which is good, but they seemingly didn't take ariflow into account.


HENTAIDOJI posted...
Sram is now clocked at a max of 204.72 GB/sec instead of 192 GB/sec in read/write.

It also gained in rendering by another 100 million triangles. 1.7 billion polys instead of 1.6 billion.


Link to source?

Last I read, these are the known specs:

Xbox One GPU @ 853MHz
1.31 TFLOPS
40,944 MTex/s
13,648 MPix/s
68GB/s + eSRAM

PS4 GPU @ 800MHz
1.84 TFLOPS
57,600 MTex/s
25,600 MPix/s
176GB/s
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#42HENTAIDOJIPosted 8/3/2013 5:07:51 AM
Link to source?

The same MN podcast, Mark Whitten stated the final hardware was operating better than they had planned.

Also backed up by Flynn_78 who works for Microsoft (game) Studios

http://forum.teamxbox.com/showthread.php?p=14039366#post14039366

The triangle count is based on the leaked specs calculation of 2 triangles per clock at 800MHZ = 1.6 Billion triangles.

The new count on a 853MHZ clock would be 1.706 Billion triangles.
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#43SoulTrapperPosted 8/3/2013 5:14:18 AM
HENTAIDOJI posted...
Link to source?

The same MN podcast, Mark Whitten stated the final hardware was operating better than they had planned.

Also backed up by Flynn_78 who works for Microsoft (game) Studios

http://forum.teamxbox.com/showthread.php?p=14039366#post14039366

The triangle count is based on the leaked specs calculation of 2 triangles per clock at 800MHZ = 1.6 Billion triangles.

The new count on a 853MHZ clock would be 1.706 Billion triangles.


Yeah, that 204 is theoretical, he even says himself that what is actually achievable is 140GB/s.

ESRAM's new theoretical peak with maximum reads and simultaneous writes is:

204.72 GB\s, with upwards of 140 GB\s commonly achievable in real-world scenarios.


Unless I misunderstand what he meant by real world scenarios.
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#442DshmuploverPosted 8/3/2013 5:17:00 AM
SoulTrapper posted...
HENTAIDOJI posted...
Link to source?

The same MN podcast, Mark Whitten stated the final hardware was operating better than they had planned.

Also backed up by Flynn_78 who works for Microsoft (game) Studios

http://forum.teamxbox.com/showthread.php?p=14039366#post14039366

The triangle count is based on the leaked specs calculation of 2 triangles per clock at 800MHZ = 1.6 Billion triangles.

The new count on a 853MHZ clock would be 1.706 Billion triangles.


Yeah, that 204 is theoretical, he even says himself that what is actually achievable is 140GB/s.

ESRAM's new theoretical peak with maximum reads and simultaneous writes is:

204.72 GB\s, with upwards of 140 GB\s commonly achievable in real-world scenarios.


Unless I misunderstand what he meant by real world scenarios.


There would be no point in even talking about theoretical bandwidth if they didn't think it was achievable. Maybe not now but when dev tools improve down the line we can perhaps see these gains. It's not out of the question, you have to realise that.
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#45HENTAIDOJIPosted 8/3/2013 5:27:31 AM
Unless I misunderstand what he meant by real world scenarios.

You aren't, but all other bandwidths given in spec for other parts (CPU) and consoles (PS4) are theoretical too.
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#46FaendrylPosted 8/5/2013 6:43:38 AM
Orange_Apples posted...
overclocking is only psychological. The benefits of it do not outweigh the consequences. If you wanted better performance, you should have spent the extra $50 and gotten a better GPU/CPU/MOBO/RAM/whatever.


Keep telling yourself that XD However yes, no one is going to notice a 53MHz bump on the Xbox One's GPU at all.
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