Xbox One FAQs V1.0

#51BigBOO2UPosted 8/17/2013 9:48:39 AM
Top_Bloke posted...
Decimator11 posted...
Also, Kinect can be unplugged from the console.

thanks.


At the time this FAQ was created, the Kinect could not be disconnected from the console according to Microsoft executives and PR interviews with the press.

But, like all things Xbox One related, due to the massive negative feedback and publicity (like a banning of the console in Germany because of the Kinect for instance), Microsoft has amended the peripheral's requirements.

Last week, in discussing the upcoming Gamescom (in Germany interestingly enough) MS announced that the Xbox One will now work without the Kinect. Thus, expect a Kinect-Free console that's $100 cheaper to appear on store shelves around E3 2014.
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#52patrick005Posted 8/17/2013 11:52:16 AM
BigBOO2U posted...
Top_Bloke posted...
Decimator11 posted...
Also, Kinect can be unplugged from the console.

thanks.

At the time this FAQ was created, the Kinect could not be disconnected from the console according to Microsoft executives and PR interviews with the press.

This is what bugged me about the gaming press. Why didn't any one of them further investigate the reasoning behind that Kinect connection requirement? Apparently all the Xbox One dev kits didn't even need Kinect to always be plugged in at all, which should have raised a flag for people to think that this requirement could change anyway.
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#53BigBOO2UPosted 8/17/2013 2:30:34 PM
patrick005 posted...
BigBOO2U posted...
At the time this FAQ was created, the Kinect could not be disconnected from the console according to Microsoft executives and PR interviews with the press.

This is what bugged me about the gaming press. Why didn't any one of them further investigate the reasoning behind that Kinect connection requirement? Apparently all the Xbox One dev kits didn't even need Kinect to always be plugged in at all, which should have raised a flag for people to think that this requirement could change anyway.


The answer is shockingly simple:

Because Microsoft executives and Public Relations types like Major Nelson (Larry Hyrb) repeatedly said that the Kinect was not only required to be connected to the console in order for the console to function on any level, but that Microsoft could not and would not change the system's programming and design to remove that requirement. (Forgive the run-on sentence.)

Dev kits are not final retail versions of the machines. Not only that, but many early "dev kits" were in fact just PCs working within a projected spec range. When a company gives you its official stance on an issue, are you not going to believe or print that? True, this is Microsoft we are talking about, but still....

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#54Top_Bloke(Topic Creator)Posted 8/18/2013 3:57:06 PM
BigBOO2U posted...
Top_Bloke posted...
Decimator11 posted...
Also, Kinect can be unplugged from the console.

thanks.


At the time this FAQ was created, the Kinect could not be disconnected from the console according to Microsoft executives and PR interviews with the press.

But, like all things Xbox One related, due to the massive negative feedback and publicity (like a banning of the console in Germany because of the Kinect for instance), Microsoft has amended the peripheral's requirements.

Last week, in discussing the upcoming Gamescom (in Germany interestingly enough) MS announced that the Xbox One will now work without the Kinect. Thus, expect a Kinect-Free console that's $100 cheaper to appear on store shelves around E3 2014.


I don't want any speculation in this thread, can you please remove your post about a kinect free version.

It will create confusion and is not confirmed.

Thank you.
#55patrick005Posted 8/18/2013 5:00:10 PM
BigBOO2U posted...
When a company gives you its official stance on an issue, are you not going to believe or print that? True, this is Microsoft we are talking about, but still....

The official stance by Microsoft was something along the lines of... "Xbox One is designed to work with Kinect plugged in," which made everyone assume that you can't unplug Kinect. None of the game journalists had the balls to just ask "If Xbox One is designed to work with Kinect plugged in, then what exactly happens if it isn't plugged in, by taking it off or if the Kinect broke?" That's a very simple question that nobody cared to follow up with for months. Funny enough, that was the exact type of question that finally got us a straight answer to the fact that the console will still function without Kinect.

Some investigative journalism would have led people to ask the actual people making games for Xbox One about the Kinect requirement. Wouldn't you know it, most developers said that unless they are actually using Kinect, it isn't required to be plugged in. To reiterate, the actual Xbox One dev kits (not PCs) don't require Kinect plugged in. When devs tests their games, shouldn't the working unit be close to the specifications the final unit is going to be, so that they can accommodate for any bugs that might happen... like if the Kinect was suddenly unplugged?

The whole issue regarding Kinect always needing to be plugged in for Xbox One to work has always annoyed me, because nobody was asking relevant follow up questions regarding the matter, and just accepted what they thought they heard.
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Opinions can be changed. Beliefs however, not so much.
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#56Chao_YunPosted 8/19/2013 6:23:10 AM
patrick005 posted...
BigBOO2U posted...
When a company gives you its official stance on an issue, are you not going to believe or print that? True, this is Microsoft we are talking about, but still....

The official stance by Microsoft was something along the lines of... "Xbox One is designed to work with Kinect plugged in," which made everyone assume that you can't unplug Kinect. None of the game journalists had the balls to just ask "If Xbox One is designed to work with Kinect plugged in, then what exactly happens if it isn't plugged in, by taking it off or if the Kinect broke?" That's a very simple question that nobody cared to follow up with for months. Funny enough, that was the exact type of question that finally got us a straight answer to the fact that the console will still function without Kinect.

Some investigative journalism would have led people to ask the actual people making games for Xbox One about the Kinect requirement. Wouldn't you know it, most developers said that unless they are actually using Kinect, it isn't required to be plugged in. To reiterate, the actual Xbox One dev kits (not PCs) don't require Kinect plugged in. When devs tests their games, shouldn't the working unit be close to the specifications the final unit is going to be, so that they can accommodate for any bugs that might happen... like if the Kinect was suddenly unplugged?

The whole issue regarding Kinect always needing to be plugged in for Xbox One to work has always annoyed me, because nobody was asking relevant follow up questions regarding the matter, and just accepted what they thought they heard.


They asked. The answer changed. Angry Joe, specifically. In any case, it isn't the job of the press to market consoles. I'm glad MS changed their tune, but if you you want to lay blame, there's really only one direction to look.
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#57supermoc10Posted 8/29/2013 12:24:01 PM
Someone should make a Launch title thread, like on the PS4 board.
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#58zerooo0Posted 9/2/2013 11:00:03 AM
Unstickied.

Information is out of date, and needs some updating.
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