War Thunder dev: PS4 GPU is 40% more powerful than Xbox One GPU

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2 years ago#1
Gaijin Entertainment has bluntly stated that the PS4 GPU is 40% more powerful than the one in Xbox One. We already knew this for a long time but Microsoft had never confirmed the console’s GPU specs. Currently the PS4 GPU runs at 1.84 teraflops compared to the 1.3 teraflops of Xbox One GPU.

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/
2 years ago#2
Like you said, we already knew this.
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http://i.imgur.com/qwW6T.jpg
2 years ago#3
http://www.gamefaqs.com/boards/691088-xbox-one?search=war+thunder
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I'm gonna cut out your eyes and piss in the ****ing sockets! ~ Kaine
2 years ago#4
I don't think this is really a surprise as it has been pretty much stated from the start but he did also say " DDR5 is basically 50 per cent more powerful than DDR3, but the memory write is bigger on Xbox One so it depends on what you’re doing".
Which would suggest hat in some cases the xbox could be better.
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Haters gonna hate.
2 years ago#5
most games we won't see any benefit anyway, since developers usually scale everything down to the weaker of the two.
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Ron Paul 2012
2 years ago#6
the memory write is bigger on Xbox One

Checkmate Ponies.
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2 years ago#7
VeryDarkSoul posted...
most games we won't see any benefit anyway, since developers usually scale everything down to the weaker of the two.


You usually see it in the exclusives.
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Is a very well known Troll, please do not fall for their shenanigans!
2 years ago#8
TC according to the status quo on these forums, Devs don't know what they're talking about
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"The Xbox One board isn't the place for personal anecdotes, joke topics or fanboy affair." Gamefaqs Moderator
2 years ago#9
40% more powerful but the games still don't look any better?
Several dozens developers working on ps4 games need to gets fired.
Fast.
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And the voice of an Angel spoke to me, that I was created righteous. And all that oppose me shall bring suffering upon themselves. Amen.
2 years ago#10
VeryDarkSoul posted...
most games we won't see any benefit anyway, since developers usually scale everything down to the weaker of the two.

It certainly made a difference between the PS3 and Xbox 360, more than likely multiplatform games will end up having higher native resolutions or at the very least higher framerates in situations where they're GPU limited. We might end up seeing other details here and there like higher resolution shadow maps or other features which would take little time to implement.
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"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
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