X Box One's Cloud...

#11bessy67Posted 8/27/2013 1:50:07 PM
mrshowtime333 posted...
vmufan posted...
That explains on a clear form why the cloud will not be useful when it comes to processing, and that is called Latency.

It has no clear advantage, just a marketing gimmick, reminds me of Blast processing

http://www.youtube.com/watch?v=zlulSyBI2aY


The video is mostly ridiculous. He mentions lighting being used in the cloud. No Dev would ever even think of doing that. They would offload things that arent as time sensitive. Its basically a video from a MS hater trying to sound intelligent. The example of Netflix is the only thing to take from that video.

He goes on to say Titanfall dedicated servers would be bad because what if someone is in Florida and someone is in Washington state...... That part is all you need to know about how smart this guy is....... Thats not how dedicated servers work. You are playing with people in your region. Usually, like on BF3, you pick what region servers you want to play on.


Cloud lighting is definitely a possibility.

http://www.youtube.com/watch?v=TD_b6t_LnNI
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#12mrshowtime333Posted 8/27/2013 1:53:56 PM
bessy67 posted...
mrshowtime333 posted...
vmufan posted...
That explains on a clear form why the cloud will not be useful when it comes to processing, and that is called Latency.

It has no clear advantage, just a marketing gimmick, reminds me of Blast processing

http://www.youtube.com/watch?v=zlulSyBI2aY


The video is mostly ridiculous. He mentions lighting being used in the cloud. No Dev would ever even think of doing that. They would offload things that arent as time sensitive. Its basically a video from a MS hater trying to sound intelligent. The example of Netflix is the only thing to take from that video.

He goes on to say Titanfall dedicated servers would be bad because what if someone is in Florida and someone is in Washington state...... That part is all you need to know about how smart this guy is....... Thats not how dedicated servers work. You are playing with people in your region. Usually, like on BF3, you pick what region servers you want to play on.


Cloud lighting is definitely a possibility.

http://www.youtube.com/watch?v=TD_b6t_LnNI



Theres a lot of tech demos of stuff thats possible in theory. Let me know when its used.
#13morrowskysPosted 8/27/2013 1:56:26 PM
for online multiplayer/coop it is good since youc an run some more resources of these .

But you have to be connected to the internet for that to happen .
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#14HENTAIDOJIPosted 8/27/2013 1:57:24 PM
That explains on a clear form why the cloud will not be useful when it comes to processing, and that is called Latency.

Then it would be useful for things not bound by latancy. Which can be a lot depending on the game.
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#15morrowskysPosted 8/27/2013 2:02:37 PM
cloud is going to be really good for online .

As in having strong dedicated servers that can run more things than the current generation .

This should improve online matches performances even when adding millions of players .

So from that point they can create more interesting online experiences .

Though the dedicated servers need to be strong enough .
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