The cloud is important.... Sony has to refund customers due to unplayable online

#1mrshowtime333Posted 9/5/2013 6:12:13 AM
http://www.gamespot.com//news/sony-refunds-final-fantasy-xiv-customers-as-servers-remain-unstable-6414087?


This kind of thing happens more often that we would like. A game launches and for some reason devs ALWAYS underestimate the server load. MS is allowing devs to dynamically increase or decrease the amount of servers needed at any time. So we shouldnt run into this problem this gen.

People can downplay the importance of the Azure server infrastructure all they want. But it is a big key to the overall experience this gen.
#2Special-EddPosted 9/5/2013 6:14:48 AM
Honestly though, it isn't a surprise seeing an MMO with launch week woes. Even Diablo 3 was unplayable for most of the launch week.
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#3SomnusNemorisPosted 9/5/2013 6:15:02 AM
To be fair, Sony's entire online infrastructure was done with freebies. It is one gen younger and didn't have the service funding behind it that Xbox Live has had.

Things will change hugely now Plus is required for online play on the PS4. If Sony could get close to Live on free to play, I imagine they'll easily match or even exceed Live with the massive funding they're about to get.

Especially considering the PS4 is going to have by and far the biggest install base this gen.
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#4Ch3wyPosted 9/5/2013 6:18:51 AM
Source on games being able to dynamically increase the amount of servers?

That would be a really good feature if true. Maybe there will be an EA game that has functioning multiplayer on release.
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#5Special-EddPosted 9/5/2013 6:20:43 AM
Ch3wy posted...

Maybe there will be an EA game that has functioning multiplayer on release.


Let's not get ahead of ourselves here. Technology can only do so much to improve simply not caring enough.
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RebelGameMaster: You can't say poop is better than french toast because some people like the taste of poop.
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#6bob15xPosted 9/5/2013 6:20:53 AM
mrshowtime333 posted...
http://www.gamespot.com//news/sony-refunds-final-fantasy-xiv-customers-as-servers-remain-unstable-6414087?


This kind of thing happens more often that we would like. A game launches and for some reason devs ALWAYS underestimate the server load. MS is allowing devs to dynamically increase or decrease the amount of servers needed at any time. So we shouldnt run into this problem this gen.

People can downplay the importance of the Azure server infrastructure all they want. But it is a big key to the overall experience this gen.


well, they say they underestimated, that is not actually true. They purposely low ball so they do not have to spend money. It is easy to add servers after the fact. You can get the money back if you buy a lot of servers and don't use them.

SE is and always be arrogant. They think things like this will not affect their customers because they are the almighty SE. They have been pulling this crap for 11 years on ff11.
Still to this day a 300 meg update on FF11 will take you from 5-12 hours to download and they refuse to do anything about it even when the fixes are simple.
#7bessy67Posted 9/5/2013 6:22:06 AM(edited)
Ch3wy posted...
Source on games being able to dynamically increase the amount of servers?

That would be a really good feature if true. Maybe there will be an EA game that has functioning multiplayer on release.


From Respawn...

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
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#8bessy67Posted 9/5/2013 6:21:32 AM
[This message was deleted at the request of the original poster]
#9Sniper_BrosefPosted 9/5/2013 6:22:10 AM
Weird. It's almost as if we've been paying for something with Xbox Live.
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#10mrshowtime333(Topic Creator)Posted 9/5/2013 6:34:16 AM
bob15x posted...
mrshowtime333 posted...
http://www.gamespot.com//news/sony-refunds-final-fantasy-xiv-customers-as-servers-remain-unstable-6414087?


This kind of thing happens more often that we would like. A game launches and for some reason devs ALWAYS underestimate the server load. MS is allowing devs to dynamically increase or decrease the amount of servers needed at any time. So we shouldnt run into this problem this gen.

People can downplay the importance of the Azure server infrastructure all they want. But it is a big key to the overall experience this gen.


well, they say they underestimated, that is not actually true. They purposely low ball so they do not have to spend money. It is easy to add servers after the fact. You can get the money back if you buy a lot of servers and don't use them.

SE is and always be arrogant. They think things like this will not affect their customers because they are the almighty SE. They have been pulling this crap for 11 years on ff11.
Still to this day a 300 meg update on FF11 will take you from 5-12 hours to download and they refuse to do anything about it even when the fixes are simple.



Thats because up until now devs are renting servers from a third party. You cant just rent way more than you think you need without it costing you money.

With Azure its different for them. It allows them to use what they need when they need it. With MS having full control over the entire operation.