Microsoft Disputes Notion PS4 is 30% More Powerful than Xbox One

#161SoulTrapperPosted 9/8/2013 9:01:49 AM
DesperateMonkey posted...
He says the PS4 is more powerful. Isn't that what everyone is saying? The question is how much more powerful is it. Thats something we will know when the console launches since if it was a lot more powerful, it will be immediately noticeable in the games.


He answered that in a follow up post on NeoGaf:

http://www.neogaf.com/forum/showpost.php?p=80542977&postcount=399

1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it.

He explains the "WHEN DEVELOPPING" part in the rest of his post.

It basically comes down to that it will depend on the devs if we'll notice a difference or not.

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#162DesperateMonkeyPosted 9/8/2013 9:24:43 AM
Can you link me the part about what he means when developing? How is "when developing" different from what we get in results? I can't imagine that the differences disappear after they finish developing...
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#163SoulTrapperPosted 9/8/2013 9:29:56 AM
DesperateMonkey posted...
Can you link me the part about what he means when developing? How is "when developing" different from what we get in results? I can't imagine that the differences disappear after they finish developing...


I'll post the entire thing, to avoid any confusion:

1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it. Notice: WHEN DEVELOPING. It'll become clear in a second.

2. Will this change in the future? WIll devs discover some tricks to narrow the gap? Will stuff like XO cloud computing help? Hell if I know. Uhm, maybe? I know that devs -- well, most of them -- will do whatever they can do get you the best games possible. You're going to see a lot of multiplatform games this next gen, just as you've seen them in this gen, so it's in studios' best interest that there's no clear advantage in one version over the other.

3. Does it mean studios will cripple PS4 versions to match XO ones? Not really, do not underestimate the devs. Even if this happens, you will not know that and that's okay. You've never seen most games in their most powerful form anyway (when we work on them on our ninja dev PCs in 1080p 120fps with all the antialiasings and stuff turned on for ***** and giggles). But most of the time devs have a target and they meet this target. If it's a multiplatform game, it's designed with this in mind from the start. So maybe it's not maxing out one console while going 100% on the other. Maybe it's 100% on both, but they take extra time for super-extra optimizations on the weaker hardware to make sure things look the same as on the more powerful platform. Etc. etc.

4. So what is that "one thing" I want to clarify, that some people may consider "damage control", but really is just an explanation. Someone mentioned Titanfall, which looks money and enjoys a great hype. Exactly. A great dev will make a great game no matter what's the hardware. Current gen CoDs looks great and it's 60 fps, on both platforms (well, and PC :). To most devs that is just impossible to achieve. And yet...

Think about it this way. X360 is faster than PS3. Not just easier to program on, it's faster overall (although PS is faster/better in SOME areas). And yet no exclusive on X360 looks like The Last of Us. Halo 4 looks great. Gears blew my mind in 2006. And still, the best looking AAA game of this generation belongs to the supposedly weaker platform.

So if you think that the war is over because PS4 is 50% faster TODAY, then you're delusional. This is far from over, and will probably never be over, at least not this upcoming gen.

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PSN: El_Coon
#164DesperateMonkeyPosted 9/8/2013 9:46:20 AM
Thanks, thats actually really insightful. So 50% stronger in development equates to an easier time to get to the same results. I guess it will be more expensive to hit targets on XB1 for multiplats.

I am a little confused about his assessment of Xbox 360 vs PS3. He says the Xbox 360 was easier to develop for AND stronger? But that seems to contradict most people analyzing the hardware.

Maybe developers do not think the same way.

In some ways this is good news and bad news for both sides.

XB1 is harder to develop for hence needs to be more optimized and experienced in order to achieve same results. They will also likely be on the butt end of multiplats this time around.

For the PS4, multiplats seemingly run on the idea of a "mark" for what they want as their settings and will just work harder on the weaker console to get the same result, which means both consoles get limited by the weaker brother.

He is also convinced the Xbox 360 was the stronger console but its up to the talent of the developers, their budget and their direction in order to produce the best looking games so he doesn't believe it translates into direct results so black and white.

Its probably more unbiased than anything we've seen in these board discussions. I'd like to see how his predictions actually translate into results come 2014.
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