Cloud powered gaming

#1MrImpatient35Posted 9/6/2013 6:48:02 PM
http://www.hardcoregamer.com/2013/09/06/xbox-one-cloud-power/54668/

When phrases like “Cloud Power” are tossed around, it’s easy to picture a team of Flying Nimbus toting crime-fighters, punching, kicking and kamehameha-ing their way through hordes of evil-genius monkeys, and one clearly homosexual devil. But that couldn’t be farther from the truth. In reality, the Cloud isn’t something that’s been easy for Microsoft to explain, and while it’s no Voynich Manuscript, it remains a real mystery to most folks. Simply put, the Cloud makes online gameplay more fluid and intuitive; it allows for more persistent worlds, faster and easier updating and possibly a greater gaming experience overall. However, such oversimplification undersells its massive potential. - See more at: http://www.hardcoregamer.com/2013/09/06/xbox-one-cloud-power/54668/#sthash.8ksbHjqQ.dpuf
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Dost thou even hoist?
Dead Rising 3 and Assassin's Creed 4 are already a done deal!
#2MrImpatient35(Topic Creator)Posted 9/6/2013 7:04:49 PM
These are the bullet points

According to a post by Jon Shiring, the Engineer working with the Cloud technology for Titanfall, the Xbox Live Cloud isn’t just a system for running dedicated servers. Sure, it offers consistent, low latency connections, but wheres the fun? Well, Shiring points us in the right direction. “Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool!”

You can access all of your games and content from any Xbox One. Do you actually have friends that invite you over to play? Good for you! Share your games with them on their console by simply signing in. Are they like my friends and you can’t trust them with your personal information? Bring your Xbox with you.

A more streamlined experience for multiplayer games. Wouldn’t it suck if a game you were in the middle of had to update mid-session? Not anymore. Now, with the help of the almighty Cloud, updates are seamless and your kill-streak will be unaffected. Of course, the Cloud can’t do anything about your Doritos crumb covered fingers or acne.

Better matchmaking! Unfortunately, after some quick research we discovered that said matchmaking involves other gamers looking to play the same game. While this isn’t nearly as exciting as the prospect of actual human connection, we’re content with being able to hop in to our games at greater speeds.
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Dost thou even hoist?
Dead Rising 3 and Assassin's Creed 4 are already a done deal!
#3MrImpatient35(Topic Creator)Posted 9/6/2013 7:27:19 PM
bump
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Dost thou even hoist?
Dead Rising 3 and Assassin's Creed 4 are already a done deal!
#4MrImpatient35(Topic Creator)Posted 9/6/2013 7:41:54 PM
Nothing? Must be good news then lol.
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Dost thou even hoist?
Dead Rising 3 and Assassin's Creed 4 are already a done deal!
#595_EclipsePosted 9/6/2013 7:42:22 PM
Blast processing.
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Favorite game to date - Xenogears \/-/-/-/\
If you believe used games are the industries problem, then you sir or ma'am are a fool.
#6pigboyPosted 9/7/2013 12:48:53 AM
MrImpatient35 posted...
Nothing? Must be good news then lol.


lol, good info. but there were crazy amount of "Cow Power" related topic and this power has been discussed to "death". 99.99% of gamers understand that it is just a fancy marketing term from Microsoft to make their Xbone to sound cooler, Basically it is just another "Server-Client" architecture; nothing new or exciting to it. It may be a bad idea for single player games.
#7PowerOfTheCloudPosted 9/7/2013 1:09:59 AM
pigboy posted...
MrImpatient35 posted...
Nothing? Must be good news then lol.


lol, good info. but there were crazy amount of "Cow Power" related topic and this power has been discussed to "death". 99.99% of gamers understand that it is just a fancy marketing term from Microsoft to make their Xbone to sound cooler, Basically it is just another "Server-Client" architecture; nothing new or exciting to it. It may be a bad idea for single player games.


We've seen what the cloud can do already; cloud storage, persistent game worlds. Now they might try to do things like make single player games online only so they can deliver "dynamic weather" and other such nonsense.
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300,000 servers, one for every player
#8rincewind1990Posted 9/7/2013 1:23:25 AM
MrImpatient35 posted...
“Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do.”


Does this actually have anything to do with the cloud? Isn't it the games... code? AI? or something that learns how you drive which is then pushed to the cloud which others can then download and race against?
#9Lefty128kPosted 9/7/2013 1:53:17 AM
MrImpatient35 posted...
http://www.hardcoregamer.com/2013/09/06/xbox-one-cloud-power/54668/

When phrases like “Cloud Power” are tossed around, it’s easy to picture a team of Flying Nimbus toting crime-fighters, punching, kicking and kamehameha-ing their way through hordes of evil-genius monkeys, and one clearly homosexual devil. But that couldn’t be farther from the truth. In reality, the Cloud isn’t something that’s been easy for Microsoft to explain, and while it’s no Voynich Manuscript, it remains a real mystery to most folks. Simply put, the Cloud makes online gameplay more fluid and intuitive; it allows for more persistent worlds, faster and easier updating and possibly a greater gaming experience overall. However, such oversimplification undersells its massive potential. - See more at: http://www.hardcoregamer.com/2013/09/06/xbox-one-cloud-power/54668/#sthash.8ksbHjqQ.dpuf


And it'll pick all the winning lottery numbers, and wax your car, and launch a satellite that scratches your *** with a laser beam, and clean the cat box for you, and cut krinkle fries.

And if you act now...Blast processing on your order.
#10ViryuPosted 9/7/2013 2:04:21 AM
MrImpatient35 posted...
These are the bullet points

According to a post by Jon Shiring, the Engineer working with the Cloud technology for Titanfall, the Xbox Live Cloud isn’t just a system for running dedicated servers. Sure, it offers consistent, low latency connections, but wheres the fun? Well, Shiring points us in the right direction. “Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool!”

You can access all of your games and content from any Xbox One. Do you actually have friends that invite you over to play? Good for you! Share your games with them on their console by simply signing in. Are they like my friends and you can’t trust them with your personal information? Bring your Xbox with you.

A more streamlined experience for multiplayer games. Wouldn’t it suck if a game you were in the middle of had to update mid-session? Not anymore. Now, with the help of the almighty Cloud, updates are seamless and your kill-streak will be unaffected. Of course, the Cloud can’t do anything about your Doritos crumb covered fingers or acne.

Better matchmaking! Unfortunately, after some quick research we discovered that said matchmaking involves other gamers looking to play the same game. While this isn’t nearly as exciting as the prospect of actual human connection, we’re content with being able to hop in to our games at greater speeds.


Ok, I'll take the bait, since I haven't had the chance to make a cloud related post before.

Racing games very often advertised AI that's learning from playing with you, in pretty much the same manner. The only difference is, where before it was done locally, now you'll need internet connection.

Uhm... digital games are already present on current gen, without all that cloud advertising.

One, why would you want to update mid game? Consoles are not damn Windows that crash your League of Legends match for a Windows update. Two, it's not a Cloud thing, but programming in console and enough free ram to make it possible while you're playing.

Cloud also has nothing to do with matchmaking. It was done on dedicated servers for years, or in case of 360, via p2p, since there were no dedicated servers for their games. People still call Live a better service, so this just proves matchmaking has nothing to do with "Cloud."

To sum it all up, Cloud is basically a bunch of dedicated servers, and it's up to the developers how to use them. And seeing the recent trend, internet connection requirement will be somehow forced even into single player games.