Microsoft exec: XBOX ONE focus is "very much on profitability"
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3 years ago#31
Then you are completely ignorant...
Don't know, if all this is true or not... Regardless... Puts light on the whole situation.... Great post...
Moral to the story, corporations want to make money and so do we
"Be Smart @ Being Stupid & You'll NEVER Lose"
3 years ago#32
That would have been funny to read, "MS is not interested in making money."
PC + Nintendo
Winning combination in the late 80s, winning combination in the 90s, winning combination today.
3 years ago#33
That's good that they want to make a profit off of their product.
^ this...not really sure what the issue is TC
Did you stand to close to the fire, like a liar looking for forgiveness from a stone...
3 years ago#34
Yeah good luck with that.
This is bullcrap. Microsoft turned a profit on Xbox Gold alone.
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3 years ago#35
In the last 10 years Microsoft have lost 3 billion with the Xbox division...While Sony have lost 5 billion...
But...The majority of this lost have occured between 2006-2008...During the 360 launch...
But after that...2009-2012...The Xbox divison is profitable...
Hardware launch cost a lot to company....
So in theory...the first two years of the XboxOne will be negative as well....But after that...It will be profitable...Will they ever be able to pull the 3 billion away and make a 0 deficit...maybe...expecting that the new hardware will be there for 8-10 years...And that online and digital purchase will become easier...
XboxOne and my gaming addiction are perfect match :)
3 years ago#36
Decimator11 posted...That's good that they want to make a profit off of their product.
It's simple really. In gaming, there's a difference between a game that's made to be fun and then gets marketed... and a game that's made to be marketed. This s*** is why franchises like Dead Space and Resident Evil have their hearts torn out and get rebranded to look as close to modern FPS' as humanly possible. During Dead Space 3 development the director basically admitted that all of the bulls*** was altered/added at the demand of their corporate overlords in order to, quote, "broaden the appeal", no matter how much negative impact it had on the game's design, and how badly it mangled the creative vision of the group actually working on the game.
This s*** is why Fuse was transformed from a quirky funny cartoon into a hollow lifeless "Gears of War" clone, and why story/character driven adventure games like "The Last Of Us", "Mass Effect", and "Tomb Raider" go overbudget because their corporate overlords demand that they be saddled with a s****y meaningless online multiplayer mode. This s*** is destroying gaming one game at a time, and the sooner companies learn to just scale back on development/advertising budgets and give creative control to the creative teams, instead of trying to synchronize everything with what's most popular that day and spend billions of dollars on commercials, internet advertisements, and positive scores from reviewers, the sooner they'll start turning a profit again.
Here's a protip Publishers. If you let your Devs make a good game, you won't NEED to pay IGN to give it a 9.0!
3 years ago#37
Wow this topic actually grew?
You're the hero Gamefaqs deserves, but not the one it needs right now.
3 years ago#38
I once farted so hard that it blew the doors off the TC's mobile home.
3 years ago#39
SparkItUp posted...Decimator11 posted...That's good that they want to make a profit off of their product.
What is this childish reasoning? Games have always been made with sales in mind. Have you even been in an earlier era of gaming? Soon as Mario became popular, people flooded the market with "me too" side scrollers. After double dragon, everyone wanted to make their own beat em ups. It was in fact worse, because back then these games were little marketed towards stupid children who bought games based on licenses hence we had a crapload of cartoon license games that played extremely similarly. Standards were so low back then and that trend continued into the SNES era.
PSX era rolls around and all the REAL innovative games were swept under the rug by everyones desire for FMVs. After FFVII, we just had FMV after FMV after FMV. Everyone jumped on the bandwagon.
I hate people pretending there was ever an era where people didn't actually focus on maximum profit when making games. The only fun developers cared for was that it was fun so people wanted to BUY IT which is the same as it is today.
@Whoever said XBL Gold was profitable
How does that have anything to do with the overall profits of the Xbox Division? XBL Gold at the moment is like a band aid they are applying after an amputation. Its one of the few things that is controlling their losses (if losing $2.5 billion can be considered controller). It seems they've blown all the money brought in by XBL already on servers, infrastructure and exclusives already and then some.
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3 years ago#40
DesperateMonkey posted...Then you are completely ignorant...
Indeed, but you guys need to stop bringing logic into these threads - it's unbecoming.
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