Ryse runs at native 900p

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2 years ago#1
http://www.neogaf.com/forum/showthread.php?t=679469

I thought that they'd at least get the visuals right but it seems they can't.
Thank god we have Dead Rising 3 and Forza.
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PSN & Xbox Live: supermoc10
"Mr Zurkon does NOT come in peace"
#2
(message deleted)
2 years ago#3
"IT'S DA BEST LOOKING NEXT-GEN TITLE."
2 years ago#4
In before the usual "1080p doesn't matter because I play on a 32 inch tv".
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Sorry i don't know what the hell steam is. I thought it was that stuff that fogs up your bathroom after a hot shower. - STN79
2 years ago#5
Auction Sniper posted...
In before the usual "1080p doesn't matter because I play on a 32 inch tv".


I never really got that. I play on a 32 inch in my bed room and I'm fairly close to the TV but I notice the difference between 720p and 1080p.
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PSN & Xbox Live: supermoc10
"Mr Zurkon does NOT come in peace"
2 years ago#6
"WHY CAN XBOX ONE DO 1080P 60FPS BUT PS4 CANT?"
2 years ago#7
900p/30fps. XB1 standard.
2 years ago#8
"WHY CAN XBOX ONE DO 1080P 60FPS BUT PS4 CANT?"


AHHH HAH. That recent report from EDGE and as reported by IGN etc were more correct.

IGN news
http://www.youtube.com/watch?v=ibaC9IWGdY8
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0=Rei. Pronounced Rei-six. Born New England. Lived in Japan. Citizen of Earth. Want to move to Canada. US sucks =(
2 years ago#9
supermoc10 posted...
Auction Sniper posted...
In before the usual "1080p doesn't matter because I play on a 32 inch tv".


I never really got that. I play on a 32 inch in my bed room and I'm fairly close to the TV but I notice the difference between 720p and 1080p.


When you play on a 32 inch tv, they typically have a native panel of 1366x768, but when you play 720p games on a large 1080p native screen, the upscaling effects are quite noticeable.
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Sorry i don't know what the hell steam is. I thought it was that stuff that fogs up your bathroom after a hot shower. - STN79
2 years ago#10
I generally find it unacceptable that all next gen titles are not running at 1080p60. This applies everywhere. Sony. Microsoft. Nintendo.

In fact, praise Nintendo for making that standard on their first party titles. They're the only ones getting next-gen right.

It's not about particles and motion blur and depth of field. Get the resolution and frame rate right first (and field of view and input latency) and THEN start adding all your stupid post processing effects.
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[LanParty nF4 Ultra-D] [AMD64 3700+ San Diego] [2x 1gb Corsair XMS 3-3-3-8] [2x 250gb Barracuda] [Soundblaster Audigy 2 ZS] [X850XTPE]
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