Ryse is 900p, Killer Instinct is 720p, and DR3 has a "dynamic" resolution.

#31NewMoonShadowPosted 9/17/2013 5:22:55 AM
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Foxx3k posted...
I'm curious to know what a "dynamic" resolution means.


Like with WipeoutHD on the PS3, the game is set at 1080p60, but when there is a lot action on screen, the game starts to switch to lower resolutions to maintain the frame rate.


Wouldn't it be really jarring if it switched resolution in the middle of the game?


Well, I've never seen a game do this but some video streaming services like Netflix do it. Switching between 720p and 1080p isn't something I've ever noticed. There is a difference, but not enough to destroy the experience, especially if you have other effects like good anti-aliasing masking the edges anyway.
#32ChargrilledPosted 9/17/2013 5:23:00 AM
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Auction Sniper posted...
Foxx3k posted...
I'm curious to know what a "dynamic" resolution means.


Like with WipeoutHD on the PS3, the game is set at 1080p60, but when there is a lot action on screen, the game starts to switch to lower resolutions to maintain the frame rate.


Wouldn't it be really jarring if it switched resolution in the middle of the game?


Dynamic resolution is really the wrong name for it.

Its a dynamic framebuffer

The resolution remains fixed at 1080p, but when the game detects a certain threshold is reached whereby it cannot maintain a steady framerate it renders less the next frame, and subsequent frames, until the framerate returns to normal

Its seamless and quite unnoticeable when playing. Especially fast paced games
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#33Ch3wyPosted 9/17/2013 5:24:13 AM
Bikes- posted...
Auction Sniper posted...
Foxx3k posted...
I'm curious to know what a "dynamic" resolution means.


Like with WipeoutHD on the PS3, the game is set at 1080p60, but when there is a lot action on screen, the game starts to switch to lower resolutions to maintain the frame rate.


Wouldn't it be really jarring if it switched resolution in the middle of the game?


I'd imagine it would be similar to how Netflix changes quality on the fly.

So not that jarring but most likely noticeable.
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#34El_ZaggyPosted 9/17/2013 5:45:53 AM
well consoles are middle range gaming pcs...

its normal that they cant do what a gaming pc can do.
#35MetroidFan9999Posted 9/17/2013 5:46:33 AM
Who cares, Greenberg says all games will be upscaled to 1080p and it looks "gorgeous"......





......yeah.
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#36PowerOfTheCloudPosted 9/17/2013 5:55:39 AM
Dynamic resolution has such a great ring to it. I think that will be my new band name.
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#37knightimexPosted 9/17/2013 6:02:55 AM(edited)
Porunga posted...
They are going for graphics detail, effects, and objects on screen rather than resolution. I don't fault them, resolution doesn't mean **** if you don't have the graphics to back it up.


I beg to differ.

Mario 64 looks worlds better in 1080p vs less than 240i
Same goes for pretty much every game.

Mario Galaxy in 1080p looks way better than any Xbox 360 game.

Just take a gander at these wii games.
http://i.picpar.com/16461ddb54cb81b2d9133c627a44ea49fa863bcb.jpg

http://fc08.deviantart.net/fs70/f/2013/036/5/c/mario_fullhd1_by_czaros94-d5twy46.png

Hell even gamecube games look much better!
http://i.imgur.com/nrY52.jpg
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#38Ch3wyPosted 9/17/2013 6:02:33 AM
knightimex posted...
Porunga posted...
They are going for graphics detail, effects, and objects on screen rather than resolution. I don't fault them, resolution doesn't mean **** if you don't have the graphics to back it up.


I beg to differ.

Mario 64 looks worlds better in 1080p vs less than 240i
Same goes for pretty much every game.

Mario Galaxy in 1080p looks way better than any Xbox 360 game.


Where have you played Galaxy at 1080p?
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Every time you point out that something is an opinion Jesus shoots a kitten in the face.
#39knightimexPosted 9/17/2013 6:03:22 AM
Ch3wy posted...
knightimex posted...
Porunga posted...
They are going for graphics detail, effects, and objects on screen rather than resolution. I don't fault them, resolution doesn't mean **** if you don't have the graphics to back it up.


I beg to differ.

Mario 64 looks worlds better in 1080p vs less than 240i
Same goes for pretty much every game.

Mario Galaxy in 1080p looks way better than any Xbox 360 game.


Where have you played Galaxy at 1080p?


I've seen pics.
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#40El_ZaggyPosted 9/17/2013 6:28:38 AM(edited)
knightimex posted...
Porunga posted...
They are going for graphics detail, effects, and objects on screen rather than resolution. I don't fault them, resolution doesn't mean **** if you don't have the graphics to back it up.


I beg to differ.

Mario 64 looks worlds better in 1080p vs less than 240i
Same goes for pretty much every game.

Mario Galaxy in 1080p looks way better than any Xbox 360 game.

Just take a gander at these wii games.
http://i.picpar.com/16461ddb54cb81b2d9133c627a44ea49fa863bcb.jpg

http://fc08.deviantart.net/fs70/f/2013/036/5/c/mario_fullhd1_by_czaros94-d5twy46.png

Hell even gamecube games look much better!
http://i.imgur.com/nrY52.jpg


theres a difference between upscaling in 1080p and rendering in 1080p. But of course it will look better if you increase the resolution. But if those pictures comes from Dolphin emulator, theres great chances that its rendering over the native resolution of the game itself which means it will look better (not to mention all the graphic tweaks an emulator can do besides rendering at higher res) . Now just try to upscale the game in 1080p and keep the native rendering resolution, it will not look THAT better,

Just look at this
http://www.youtube.com/watch?v=9I7N0d2olNE