Ryse is 900p, Killer Instinct is 720p, and DR3 has a "dynamic" resolution.

#51NeoAndurilPosted 9/17/2013 5:48:57 AM
JusticeSword posted...
You must be new here, these kinds of discussions arguably are normal & have been commonplace for about 10 years.

(I know you arent new here.)


No he's trolling. Like every other xb1 troll on this board, if it doesn't kiss the ass of MS it must be a sony fanboy. Ignorance knows no bounds.
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#52jrb363Posted 9/17/2013 5:55:48 AM
MetroidFan9999 posted...
Who cares, Greenberg says all games will be upscaled to 1080p and it looks "gorgeous"......





......yeah.


I love how a few days ago he confirms ALL of their games are 1080p then suddenly mentions how "great" they look being upscaled. Microfail! LOL
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#53DEMONPANDA212Posted 9/17/2013 6:30:31 AM
Foxx3k posted...
I'm curious to know what a "dynamic" resolution means.

And I'm curious to know how Killer Instinct went from confirmed 1080p60 to 720p60. In fact, Digital Foundry reported that it (almost certainly) WAS running at 1080p60 at E3.


I'm as shocked as you are, I mean nothing at all at E3 was a lie, a contradiction of what we now know and nothing at all else has changed.
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#54Pixx0Posted 9/17/2013 6:34:22 AM
knightimex posted...
MRL3G3ND posted...
that's just sad..pc's have been doing 1080p+ resolutions since forever...they promised hd gaming last gen, and it's still a problem this gen?

you gotta be kidding me

lol there are games on the original xbox running at 1080p
something is seriously wrong, and MS is in for a humongous loss


PC has also been priced 2-5x more as well.

http://elitegamingcomputers.com/good-cheap-gaming-computers-september-2013/

if that's the best excuse you could find, better not post at all. *cough*
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#55SteelToothPosted 9/17/2013 6:35:15 AM
Without knowing the technical aspects of how graphics processing works, could "Dynamic Resolution" mean that characters and a surrounding radius will be in the highest resolution, while background objects will be rendered in a lower resolution until approached? And during lots of on-screen action, certain elements will drop to lower resolution to prevent lag?

Again, not really versed in how this stuff works.
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#56alatham82Posted 9/17/2013 7:31:53 AM
I'd much rather have a dynamic resolution than an unsteady framerate.

RAGE did exactly this, so I guess at least id agrees with me. It's discussed here:
http://www.eurogamer.net/articles/digitalfoundry-rage-face-off
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#57Ryan-06Posted 9/17/2013 7:36:44 AM
Too bad RAGE sucked.
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#58Ch3wyPosted 9/17/2013 7:39:03 AM
Ryan-06 posted...
Too bad RAGE sucked.


It was a great game. I think in your case the person playing it was the problem.
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#59ChargrilledPosted 9/17/2013 7:41:33 AM
Ch3wy posted...
Ryan-06 posted...
Too bad RAGE sucked.


It was a great game. I think in your case the person playing it was the problem.


I thought rage was cool aswell
But the ending sucked
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#60knightimexPosted 9/17/2013 7:49:49 AM
Pixx0 posted...
knightimex posted...
MRL3G3ND posted...
that's just sad..pc's have been doing 1080p+ resolutions since forever...they promised hd gaming last gen, and it's still a problem this gen?

you gotta be kidding me

lol there are games on the original xbox running at 1080p
something is seriously wrong, and MS is in for a humongous loss


PC has also been priced 2-5x more as well.

http://elitegamingcomputers.com/good-cheap-gaming-computers-september-2013/

if that's the best excuse you could find, better not post at all. *cough*


That PC is trash.
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