Both consoles are maxed out before they are even released

#11VioletZer0Posted 9/17/2013 9:06:01 AM
MRL3G3ND posted...
so much ignorance here lmao

nothing is maxed out...consoles held back the true capabilities of the technical advancements in the past 5 years.

devs develop games for the lowest common denominator (which is the console), and port it up

if you look at the comparison...there is little to no difference between high end pc and consoles

http://youtu.be/QT54QWvAOgQ

consoles are running on 512mb of RAM...todays PC's are running on average 8GB

the difference should be night and day


If it weren't consoles then it would be low end PCs. Or worse, smartphones.

Sorry we don't live in a perfect world where most gamers own a high end PC.
#12TPZmikezPosted 9/17/2013 9:17:29 AM
I can never forget playing the Call of Duty 2 campaign at launch... it looked amazing to me.

I know the graphics aren't that great but you can't tell me Black Ops 2 doesn't look way better than CoD2.

Or even Gears of War and Gears of War 3.
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#13TrickyPonyPosted 9/17/2013 9:22:57 AM
Uncharted devs said their game maxed out the PS3 when that game launched. Just because you use the system's resources completely doesn't mean you used them efficiently.
#14reincarnator07Posted 9/17/2013 10:20:48 AM
MRL3G3ND posted...
so much ignorance here lmao

nothing is maxed out...consoles held back the true capabilities of the technical advancements in the past 5 years.

devs develop games for the lowest common denominator (which is the console), and port it up

if you look at the comparison...there is little to no difference between high end pc and consoles

http://youtu.be/QT54QWvAOgQ

consoles are running on 512mb of RAM...todays PC's are running on average 8GB

the difference should be night and day


The video is at only 720p, heavily compressed and limited to 30fps. Even then, the console versions looked washed out and fuzzy. Also, dat screen tearing. The lighting was vastly superior on the PC version.

Now compare something like Battlefield 3 or Tomb Raider. Hell, even DMC benefits from just a higher resolution and frame rate.

http://www.gametrailers.com/videos/7hwwq5/dmc--devil-may-cry-60fps-comparison
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#15georgewduff1Posted 9/17/2013 10:48:47 AM
How will a new generation of hardware impact/change/revolutionize the future of your title/gaming?

I think time will tell as we’re just getting our hands and creative thinking around what these new platforms can do. In “Battlefield 4,” we’re pushing in every way that we can.

It’s the shear fact that “Battlefield 4” will support 64-players and 60 fps for the first time on Xbox One. This is a big deal for us because it’s something we’ve always wanted to deliver but we couldn’t do it without taking away from the core “Battlefield” experience.In multiplayer, we’re delivering the epic 64-player battles that consoles players have been asking for. On Xbox One, the game will also be running at 60 fps without sacrificing the features that makes “Battlefield” great – all-out vehicle warfare, destruction, huge maps, and team play.


Also, with Kinect, we’re looking into features that enhance the controls including peeking and leaning and tracking head movement as well as incorporating voice commands

http://news.xbox.com/2013/09/games-battlefield-4-qa
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#16MrImpatient35Posted 9/17/2013 11:45:45 AM
I'm not worried because I think that maxed out at 2014 will look very different from maxed out at like...2017. Also, your name makes me think of that guy in UFC.
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#17VioletZer0Posted 9/17/2013 11:52:29 AM
Just because we know how to get the most out of the hardware doesn't mean we immediately know what to do with the hardware immediately.

It's going to start out as just overuse of lighting effects and a lot of clutter but as we go on developers will find new things to do that they couldn't do before.
#18MRL3G3NDPosted 9/17/2013 1:32:51 PM
reincarnator07 posted...
MRL3G3ND posted...
so much ignorance here lmao

nothing is maxed out...consoles held back the true capabilities of the technical advancements in the past 5 years.

devs develop games for the lowest common denominator (which is the console), and port it up

if you look at the comparison...there is little to no difference between high end pc and consoles

http://youtu.be/QT54QWvAOgQ

consoles are running on 512mb of RAM...todays PC's are running on average 8GB

the difference should be night and day


The video is at only 720p, heavily compressed and limited to 30fps. Even then, the console versions looked washed out and fuzzy. Also, dat screen tearing. The lighting was vastly superior on the PC version.

Now compare something like Battlefield 3 or Tomb Raider. Hell, even DMC benefits from just a higher resolution and frame rate.

http://www.gametrailers.com/videos/7hwwq5/dmc--devil-may-cry-60fps-comparison


if you remember older PC games (look at BF2) you saw a humongous gap in graphics and even added gameplay elements that couldn't be squeezed in the console version...

a little bump in resolution and framerate does not justify the power of a $5000 rig vs a $500 console
even the experts can barely tell
http://youtu.be/cglDZvA12QA

The truth is you can count on one hand how many games have been developed for DX11 from the ground up...and it's been out for like 3 years...BF3 PC is the only game I know...

SO they are just beginning...they didn't develop games in it before because they wouldn't be able to port it to consoles...so they up rezzed it and patched in some dx11 effects like fog (OMG)

but 90% of games that come out are DX9
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#19kingrat2314Posted 9/18/2013 1:24:00 AM
The consoles aren't being maxed out yet. Devs working on next gen games have only done the best they can do with the knowledge they have so far. The only dev who I believe will even come close is Naughty Dog, and that's only because they practically helped with making the PS4.
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#20TheApd_ReturnsPosted 9/18/2013 1:27:04 AM
This is like saying Xbox 360 was maxed because NFS:MW pushed it at launched. Get real...
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