Shocker: Kinect 2.0 STILL doesn't work properly

#1Raven-ZPosted 9/24/2013 11:37:18 PM
I am a little bit worried about Kinect.

I’ve just spent 10 minutes being scanned into Kinect Sports Rivals. I’m not sure if it’s working correctly. The only feedback I am being given is from a Microsoft rep to my right. He’s politely giving me instructions when the Kinect (for some reason) stops the scan.

“Take a step forward.”

“Take a step back.”

“Maybe just tilt your head a little bit left.”

After this laborious effort (which I’m assured will be streamlined before launch) Kinect Sports Rivals goes through the process of translating the information into a virtual representation of me. As it does its calculations I ask myself, ‘if this is difficult with a Microsoft representative guiding me step by step, how difficult will it be for a ten year old in the comfort of his or her own home, or parents who’ve never used a console before?’

Then my avatar pops up. It looks vaguely like me. Vaguely. That’s being generous. The 3DS did a similar job of creating my Mii with a single low-resolution photograph.

Now to play Kinect Sports Rivals itself. The rep sets up a two player game. Rock climbing. As someone obsessed with rock climbing (I climb three times a week) I’m super excited. I stand side by side with the Microsoft rep. Immediately I notice there is something wrong. My avatar’s limbs are contorted like some screwed up Lovecraftian marionette, my arms twitch incessantly, clearly not responding to any of my movements.

I think we have a problem here.

Why I'm A Little Bit Worried About Kinect
Yesterday I spent a fair amount of time with the Xbox One’s new Kinect, and it seemed like a significant chunk of that time was spent trying to get things to work when (two months from the launch of Xbox One) they should simply work.

We were supposed to be forgiving, and we were. After two player Rock Climbing on Kinect Sports Rivals clearly wasn’t working, I was happy to simply try out the single player, despite Microsoft making a big fuss of the fact Kinect allows multiple players on-screen simultaneously. Single player climbing worked more fluidly but, regardless, I never really felt like I was in control of my actions. My movements weren’t being replicated accurately. I felt as though I was fumbling my way to the top with no real in-game feedback; no real sense that Kinect was working as advertised.

‘The lag has been reduced massively’: that’s what we’re constantly being told in conferences, in communications with Microsoft, in interviews, in previews. I have no doubt there are figures to back those statements up, but the disconnect between my movements in real life as replicated on screen is obvious. I feel it, instantly, and it makes playing any game with Kinect a frustrating experience. The next game I play is Wakeboarding, it feels a little better than climbing, but it’s nowhere near responsive enough. The delay is obvious to anyone who plays it, to the point where I can’t imagine anyone investing in it to any great extent.

I’m worried about Kinect. Mere months from launch it feels imprecise, temperamental and clumsy. On more than one occasion its voice recognition, being demonstrated by a Microsoft rep from the US with an American accent, needed three or four repeats of ‘Xbox Home’ to do what a single button press could have done in half a second. If Microsoft reps who have been briefed and have lived with the Xbox One for months are struggling to make everything work seamlessly, what chance does the average punter have?

http://kotaku.com/why-im-a-little-bit-worried-about-kinect-1381738496



Anyone who thinks this will be anything more than a repeat of Kinect 1.0 is deluded.
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#2scoobydoobydontPosted 9/24/2013 11:43:45 PM
Kinect 1.0 was great when used properly, so repeat away.
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#3METALINGUS5150Posted 9/24/2013 11:44:23 PM
scoobydoobydont posted...
Kinect 1.0 was great when used properly, so repeat away.


Name them great Kinect games.
#4TMOGPosted 9/24/2013 11:47:11 PM
scoobydoobydont posted...
Kinect 1.0 was great when used properly,


Examples of Kinect 1 not being a piece of **** please
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#5Decimator11Posted 9/24/2013 11:47:54 PM
TMOG posted...
scoobydoobydont posted...
Kinect 1.0 was great when used properly,


Examples of Kinect 1 not being a piece of **** please


My use of it on Netflix and Vudu, plus the integration into Skyrim.
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#6TMOGPosted 9/24/2013 11:56:50 PM
Decimator11 posted...
TMOG posted...
scoobydoobydont posted...
Kinect 1.0 was great when used properly,


Examples of Kinect 1 not being a piece of **** please


My use of it on Netflix and Vudu, plus the integration into Skyrim.


So stuff that can work just as well with a regular headset microphone instead of an unused camera.
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#7Raven-Z(Topic Creator)Posted 9/24/2013 11:59:56 PM
Decimator11 posted...
TMOG posted...
scoobydoobydont posted...
Kinect 1.0 was great when used properly,


Examples of Kinect 1 not being a piece of **** please


My use of it on Netflix and Vudu, plus the integration into Skyrim.


The final boss of Netflix was near impossible to beat with Kinect only. You pretty much HAD to use a controller when playing on Hard.
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PSN/GT/Steam: Ravendust
Reviews are a metric of quality. Sales are a metric of popularity.
#8cloudhighwingPosted 9/25/2013 12:33:22 AM
the only games i've played with kinect were dance central, michael jackson, and kinect sports. i've spent an ungodly amount of time on bowling and dance central is the most fun i've played in years......unless u have no rhythm
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#9THE_PS1_PATRIOTPosted 9/25/2013 12:37:29 AM
Kinect is good for anything non-gaming related I'll admit.
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PLAYSTATION PATRIOT
#10Dev0311Posted 9/25/2013 12:43:42 AM
As long as the camera can see the room it's in, that's all that really matters.