Xbone can't handle 150k triangle count per character, WOW

#1Dev0311Posted 9/27/2013 3:14:36 PM
"Earlier, it was reported that Ryse had faced a possible downgrade from 150k triangle count per character to 85k triangle count per character. Crytek’s CEO has confirmed this downgrade in a tweet adding that it was their own choice."

http://gearnuke.com/ryse-downgrade-officially-confirmed-crytek-ceo/
#2whitelytningPosted 9/27/2013 3:16:36 PM
O no! Not the triangles! Terrible system confirmed.

Thanks TC I will definitely not be buying this system now because the triangle count isn't high enough for me.
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#3Dev0311(Topic Creator)Posted 9/27/2013 3:18:42 PM
whitelytning posted...
O no! Not the triangles! Terrible system confirmed.

Thanks TC I will definitely not be buying this system now because the triangle count isn't high enough for me.


Then you might wanna look into the PS4 if you need a higher triangle count.
#4CapnStankyPosted 9/27/2013 3:19:47 PM
Needs more trapezoids.
#5koboldwarrior77Posted 9/27/2013 3:20:20 PM
Yeah, with PS4 you can get 95,000 triangles. -_-

Or just build a gaming PC and enjoy 200,000+ triangles.
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#6whitelytningPosted 9/27/2013 3:20:58 PM(edited)
Even the PS4 isn't high enough for me. I need my triangle count for each character to be in the millions or I don't buy. Its really the only thing that matters.

Again, thanks for the helpful thread.
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#7squarex8264Posted 9/27/2013 3:23:01 PM
From the twitter, you failed to post:

#Ryse Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!
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#8M1911A1Posted 9/27/2013 3:23:27 PM
Screw triangles. The rhombus is where it's at.
#9sworderPosted 9/27/2013 3:24:34 PM
that's what happens when your game isn't running on PCs
#10teehee23Posted 9/27/2013 3:28:02 PM
sworder posted...
that's what happens when your game isn't running on PCs


Thank you Microsoft for the bestest pc gaming experience.
We're playing Unreal Tournament today= so nice.
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