Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

#1TauriLeaderPosted 10/2/2013 6:44:28 AM
Xbox One reserves 10 per cent of graphics resources for Kinect and apps functionality, Digital Foundry can confirm, with Microsoft planning to open up this additional GPU power for game development in the future. This, and further graphics and performance-based information was revealed during our lengthy discussions with two of the architects behind the Xbox One silicon.

"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told us.

http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers

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#2reincarnator07Posted 10/2/2013 6:52:19 AM
I thought specs didn't matter? That's what many people on this board have told me, and the story MS has been trying to spin recently.
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#3coltsfan4ever31Posted 10/2/2013 6:52:50 AM
I wonder how big a difference 10 percent would make. Doesn't sound like something to get too excited over. But we'll see.
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#4Viet0nePosted 10/2/2013 6:59:20 AM
10 percent is reserved because they were being conservative with the performance necessary for Kinect and Snap features to work effectively. As time goes on and they determine that 10 percent is too high, they can scale back the performance reservation but they will never fully remove it.

I can see this dropping down to maybe 5-7% in the future. So the difference in power would be minimal.
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#5blitz_0623Posted 10/2/2013 6:59:42 AM
It'll depend on how developers take advantage of it.

What I'm wondering is why they didn't make this available right away. Might be something more technical than I would know, or it's because they know devs won't be able to "maximize" the consoles in the first few years anyway
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#6Bikes-Posted 10/2/2013 7:28:14 AM
Viet0ne posted...
10 percent is reserved because they were being conservative with the performance necessary for Kinect and Snap features to work effectively. As time goes on and they determine that 10 percent is too high, they can scale back the performance reservation but they will never fully remove it.

I can see this dropping down to maybe 5-7% in the future. So the difference in power would be minimal.


This, unless they shut off the features they're hyping the hell out of it's not like they can remove the power used completely (maybe the kinect in games that literally have no use for it, but snap mode will stay) so it's just a matter of optimizing.
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#7Dev0311Posted 10/2/2013 8:23:55 AM
Just let the cloud do all the work
#8THE_PS1_PATRIOTPosted 10/2/2013 8:26:35 AM
How many times they've done unlock something in the last few months? This is like the 5th right?
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#9Orange_ApplesPosted 10/2/2013 10:25:55 AM
What were the graphics resources before this news and how much does each %age increase performance?
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#10PHOENIXZEROPosted 10/2/2013 10:30:59 AM
Basically reconfirmed that the OS reserved 10% of the GPU resources leaving their now 1.31TFLOPs GPU 1.179TF for games... If they some how manage to free up half of that it'd put it back at 1.238TF (slightly rounded up).