2 years ago#81
The main difference is that since the first FPS game it has ALWAYS been the same thing.
Yes, that is every FPS ever. Including Halo.
If you don't like FPS then don't play them.
2 years ago#82
Perthboy posted...Because COD players think pressing face buttons = button masher = mindless. Without ever realizing they are just pulling R trigger.
right because it's not like when you get specter weapons in the first one you can slap on some gun mods and render overheating pointless.
the world did end in 2012 it's just taking a bit to kick in.
2 years ago#83
A few reasons I've taken in over the past few years -
1.) Biggest one is without a doubt, gathered from MANY people I've spoken to, the online game has continually regressed. There are lots of 13 year old morons who are quite enamored with their own voice and monopolize the games with vapid comments and use of foul language.
2.) Fans of the game are perpetually buying the game and lining the pockets of a horrible juggernaut that thinks it can simply spit out a slightly upgraded game every year and make a killing. Yes it is also true of Battlefield series and even Halo and Killzone, but the add ons and dlc that is spewed out for COD is phenomenal, and unnecessary.
3.) Like the WW2 theme that has been done to death in the past (Although I though COD:WAW was pretty good), inventing feasible modern stories and single player scripts is getting harder and harder not to laugh at. Can also be taken as a hit to some people's intelligence...
4.) While I understand the great complexity of the scoring and online communication, COD has always been more of a twitch shooter. With maps that are usually smaller than some other online games, real tactics take a backseat to luck, speed on the draw, and memorization, not real tactical simulation. If you like quick, light tactical gameplay, play COD and Halo - there is nothing wrong with that. But don't try and elevate yourself to the position of a real Combat Soldier, just because you can headshot a newb at warp speed. If you want tactics, try the Armas, Operation Flashpoint(s), or even, to a lesser extent, Battlefield(s).
In short - there's nothing wrong with COD, outside my personal feelings about the parent company - I have no beef with REAL COD players, it's the jackarses that ruin it for others when they play that kills COD Multiplayer for me, not the actual game...
"Facere Non Dicere"
2 years ago#84
COD series got taken over by the "Jock " mentality and some gamers see it as unintelligent
mostly PC people
2 years ago#85
I have served in war overseas and I have worked for NASA, having finished college before third grade (yes, seriously), so I have some perspective on this. I never had to train my brain for gunplay. Shooting develops from instinct and muscle memory, among other things. My 8 year old nephew that failed every grade since 2nd has been able to win various contest in fps games. I am not saying all that play these games are necessarily less than able, but to say that they require intelligence is just not true.
I praise the name of Jesus.
2 years ago#86
Because each game sells more than the previous, don't see why people spend money on a game that gets replaced every year or why you need a new version of the same game every year.
Juan is........NUMBER 1!
2 years ago#87
Broly4561 posted...This right here is why. "A killstreak mechanism is why I keep playing" hurr du derp. /generalCODplayer
Any moron who buys a game based on rewards for a consistent kill streak isn't helping the industry. Learn to critically think.
2 years ago#88
Yes but what about this?
Xbox One and PlayStation 4
Because I can buy both.
2 years ago#89
Want to know what keeps people coming back to CoD year after year? New killstreaks, loadout set-ups, perks, maps and weapons. In other words, CoD keeps people coming back year after year. And after that disaster of a BF4 beta, the only competition for Ghosts' expected #1 spot in the FPS department will be either Titanfall or Shadowfall.
You will see us everywhere, even in your nightmares...
2 years ago#90
Actually taking away the charm/intimidate and installing the % system in ME 2 meant that even if you choose 100% of the renegade options presented to you, you could still be f'd out of choices because choices you hadn't even had the opportunity to to make would count against you it was terrible. They also took away weapon customization, health management (cause you regen like other generic shooters), and the heat system that some fans loved.
Your FPS vs RPG bias really shows here--I'd rather do that and have scripted combat sequences based on my choices in ME2, because all I could think was GoW did it better. That said I loved ME1 combat.
Or to RPG players made the game fun with all that thinking and math, not just point and shoot blam-blam-splossin action of ME2.
Yeah like dialoging my way through side missions that was terrible, oh wait actually it made the game far more enjoyable. You don't like RPGs which is fine, but please stop acting like ME wasn't heavily change between 1 and 2. I though the "clunky" game play was perfectly fine, in fact I STILL regard ME1 as the best shooter game since Doom 2. But I also appreciated the rpg-ness of ME1, and the menus, customization, health pack management, Mako exploration, etc...
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