Really hoping for 1080p for COD Ghost on Xbox One.
Foxx3k posted...parthos566 posted...Foxx3k posted...TonyMontana916 posted...Honestly all this dodging is kinda making me worried that it is indeed 720p. It is just a rumor but you'd think someone would have come out already and said look guys it is 1080p native on Xbox One as well.
Foxx is going to twist this around, it will probably be like this "Well that's not MS as a company OFFICIALLY stating that, or even at that and they do he will go on to say well the dev's haven't stated it yet so take their word for it lol." Really it's predictable.
The spirit of what you're saying is correct.
It's predictable because it's logically congruent. Dwell on that.
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Maybe CoD: Ghosts is doing something really GPU intensive that makes it so it can't run 1080p60. I do know they use dynamic tessellation. Sorry, "Sub-D."
Could just be optimization issues too. No one on the Xbox One side of things commenting does support earlier claims that the game, unoptimized, couldn't even manage 20fps.
At some point, you're going to have to talk to a tree and do what it says. - Arbor Day Rule, Grand List of RPG Cliches.
parthos566 posted...Xeeh_Bitz posted...
I think it is more so that IW and MS is staying quiet on the subject for this console while its counterpart is confirmed 1080p. Typically in marketing, you want to advertise the good things, and everything else (usually negative) is left to discovery ESPECIALLY when you have direct competition. The competition in this case is a very-well marketed BF4. The silence tells us one of two things. The X1 version of the game is not going to be 1080p, and will either stay that way or the game is technically not finished and will be in a future patch (hopefully day one).
Either way, we can treat the resolution as a benchmark for how much is going to be happening in the game at one time per console. So, since CoD passed QA running 1080p it's safe to say that under the development methods, more can be added in referencing to textures and details without a need to degrade any other quality of the game. In the inverse on the X1, it can also be said that since the target resolution could not be met (again, under the prescribed development methods), the game has maxed out the hardware's current capabilities, and the addition of more detail is not possible.
With that said, I think the reason why the game doesn't look as good as it should might be because an obvious graphical difference between two versions of the game would be bad for sales overall.