Why couldn't the power of the cloud save the Xbox One from being the Xbox 720p?

#1EnjoyYourBanPosted 10/30/2013 5:56:39 PM
I was told the two new next gen consoles were "virtually the same" and that there'd be no difference in graphical quality between their multiplats...
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#2DarkJaydragonPosted 10/30/2013 5:57:23 PM
Because stuff.
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#3MuryoPosted 10/30/2013 6:00:47 PM
Why didn't they use Blast Processing instead?
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#4Gryph-tkPosted 10/30/2013 6:06:18 PM
DarkJaydragon posted...
Because stuff.


Basically this. Why aren't the resolutions the same who knows. Is it straight up because of the hardware difference? Is it an issue with software? Was it an issue with the developer tools? Would it have been different given more time in development? A combination of 2 or more of those things?

We don't know, and we'll likely never get a straight answer. So basically it's because stuff.
#5bessy67Posted 10/30/2013 6:09:23 PM
How can you possibly watch the BF4 videos and still say they aren't virtually the same?
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#6Donuts_R_GoodPosted 10/30/2013 6:10:44 PM
I wonder how long you PS4 fans will milk this.
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#7EnjoyYourBan(Topic Creator)Posted 10/30/2013 6:11:41 PM
bessy67 posted...
How can you possibly watch the BF4 videos and still say they aren't virtually the same?

http://abload.de/img/i3uk6taw6tdxd8fonn.gif

Seriously?
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#8MrImpatient35Posted 10/30/2013 6:12:38 PM
Donuts_R_Good posted...
I wonder how long you PS4 fans will milk this.


Until the next Battlefield game lol.
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#9benjimainPosted 10/30/2013 6:14:10 PM
DarkJaydragon posted...
Because stuff.


Remember your rumour rumour rumour nonsense? Funny how that turned out eh? Tsk tsk, that'll teach you being a cocky so and so.
#10Fray_MakenPosted 10/30/2013 6:14:14 PM
Muryo posted...
Why didn't they use Blast Processing instead?


Because not many people have 4K resolution TVs.