Seems like an odd requirement, considering that there doesn't seem to be any resolution restrictions (why would it be fine going between 720p or 1080p, yet the same antialiasing demands still apply?). And frankly 2x MSAA isn't really that great in terms of the performance/IQ tradeoff, the GPU just doesn't get enough sampling data out of it to really do much for most edges. If anything I'd honestly rather see them require 4x for games that don't hit the 32MB framebuffer limit, i.e. 720p titles. Or simply drop the requirement entirely, and why not just mandate FXAA or some other post-AA solution instead? It would probably end up looking better overall than 2x MSAA would, even with very non-aggressive routines.
"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
As long as games look good and I can watch TV via snap, I'm good.
Ohh it will. 2xAA compared to zero AA is very noticeable
Don't talk out of your plop hole. It's not. First it depends which AA is used. Second, at higher resolutions, it's not as needed visually, higher resolution compensating for it. And last, this piece of crap hardware already has a problem playing games at high rez with a high framerate, and you think adding AA will have no impact on performances?
Stick with a gameboy, that's at least of your tech knowledge level.
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